use azalea_client::{InConfigState, test_utils::prelude::*}; use azalea_entity::{LocalEntity, metadata::Health}; use azalea_protocol::packets::{ ConnectionProtocol, config::{ClientboundFinishConfiguration, ClientboundRegistryData}, game::ClientboundSetHealth, }; use azalea_registry::identifier::Identifier; use simdnbt::owned::{NbtCompound, NbtTag}; #[test] fn test_set_health_before_login() { let _lock = init(); let mut simulation = Simulation::new(ConnectionProtocol::Configuration); assert!(simulation.has_component::()); simulation.receive_packet(ClientboundRegistryData { registry_id: Identifier::new("minecraft:dimension_type"), entries: vec![( Identifier::new("minecraft:overworld"), Some(NbtCompound::from_values(vec![ ("height".into(), NbtTag::Int(384)), ("min_y".into(), NbtTag::Int(-64)), ])), )] .into_iter() .collect(), }); simulation.tick(); simulation.receive_packet(ClientboundFinishConfiguration); simulation.tick(); assert!(!simulation.has_component::()); assert!(simulation.has_component::()); simulation.receive_packet(ClientboundSetHealth { health: 15., food: 20, saturation: 20., }); simulation.tick(); assert_eq!(*simulation.component::(), 15.); simulation.receive_packet(default_login_packet()); simulation.tick(); // health should stay the same assert_eq!(*simulation.component::(), 15.); }