use azalea_client::{InConfigState, InGameState, test_utils::prelude::*}; use azalea_core::position::ChunkPos; use azalea_entity::LocalEntity; use azalea_protocol::packets::{ ConnectionProtocol, Packet, config::{ClientboundFinishConfiguration, ClientboundRegistryData}, }; use azalea_registry::{DataRegistry, data::DimensionKind, identifier::Identifier}; use azalea_world::WorldName; use simdnbt::owned::{NbtCompound, NbtTag}; #[test] fn test_change_dimension_to_nether_and_back() { let _lock = init(); generic_test_change_dimension_to_nether_and_back(true); generic_test_change_dimension_to_nether_and_back(false); } fn generic_test_change_dimension_to_nether_and_back(using_respawn: bool) { let make_basic_login_or_respawn_packet = if using_respawn { |dimension: DimensionKind, world_name: Identifier| { make_basic_respawn_packet(dimension, world_name).into_variant() } } else { |dimension: DimensionKind, world_name: Identifier| { make_basic_login_packet(dimension, world_name).into_variant() } }; let mut simulation = Simulation::new(ConnectionProtocol::Configuration); assert!(simulation.has_component::()); assert!(!simulation.has_component::()); simulation.receive_packet(ClientboundRegistryData { registry_id: Identifier::new("minecraft:dimension_type"), entries: vec![ ( // this dimension should never be created. it just exists to make sure we're not // hard-coding the dimension type id anywhere. Identifier::new("azalea:fakedimension"), Some(NbtCompound::from_values(vec![ ("height".into(), NbtTag::Int(16)), ("min_y".into(), NbtTag::Int(0)), ])), ), ( Identifier::new("minecraft:overworld"), Some(NbtCompound::from_values(vec![ ("height".into(), NbtTag::Int(384)), ("min_y".into(), NbtTag::Int(-64)), ])), ), ( Identifier::new("minecraft:nether"), Some(NbtCompound::from_values(vec![ ("height".into(), NbtTag::Int(256)), ("min_y".into(), NbtTag::Int(0)), ])), ), ] .into_iter() .collect(), }); simulation.tick(); simulation.receive_packet(ClientboundFinishConfiguration); simulation.tick(); assert!(!simulation.has_component::()); assert!(simulation.has_component::()); assert!(simulation.has_component::()); // // OVERWORLD // simulation.receive_packet(make_basic_login_packet( DimensionKind::new_raw(1), // overworld Identifier::new("azalea:a"), )); simulation.tick(); assert_eq!( *simulation.component::(), Identifier::new("azalea:a"), "WorldName should be azalea:a after setting dimension to that" ); simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16)); simulation.tick(); // make sure the chunk exists simulation .chunk(ChunkPos::new(0, 0)) .expect("chunk should exist"); // // NETHER // simulation.receive_packet(make_basic_login_or_respawn_packet( DimensionKind::new_raw(2), // nether Identifier::new("azalea:b"), )); simulation.tick(); assert!( simulation.chunk(ChunkPos::new(0, 0)).is_none(), "chunk should not exist immediately after changing dimensions" ); assert_eq!( *simulation.component::(), Identifier::new("azalea:b"), "WorldName should be azalea:b after changing dimensions to that" ); simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), 256 / 16)); simulation.tick(); // make sure the chunk exists simulation .chunk(ChunkPos::new(0, 0)) .expect("chunk should exist"); simulation.receive_packet(make_basic_login_or_respawn_packet( DimensionKind::new_raw(2), // nether Identifier::new("minecraft:nether"), )); simulation.tick(); // // BACK TO OVERWORLD // simulation.receive_packet(make_basic_login_packet( DimensionKind::new_raw(1), // overworld Identifier::new("azalea:a"), )); simulation.tick(); assert_eq!( *simulation.component::(), Identifier::new("azalea:a"), "WorldName should be azalea:a after setting dimension back to that" ); assert!( simulation.chunk(ChunkPos::new(0, 0)).is_none(), "chunk should not exist immediately after switching back to overworld" ); simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16)); simulation.tick(); // make sure the chunk exists simulation .chunk(ChunkPos::new(0, 0)) .expect("chunk should exist"); }