From c96ae8fce4e53ea9fad111ac7f479f2fa33ef859 Mon Sep 17 00:00:00 2001 From: mat Date: Mon, 13 Dec 2021 00:07:21 -0600 Subject: start implementing joining servers --- minecraft-protocol/src/packets/mod.rs | 177 ++++++++++++++++++++-------------- 1 file changed, 106 insertions(+), 71 deletions(-) (limited to 'minecraft-protocol/src/packets/mod.rs') diff --git a/minecraft-protocol/src/packets/mod.rs b/minecraft-protocol/src/packets/mod.rs index bacd0c27..46caf02b 100644 --- a/minecraft-protocol/src/packets/mod.rs +++ b/minecraft-protocol/src/packets/mod.rs @@ -6,7 +6,9 @@ pub mod status; use async_trait::async_trait; use tokio::io::{AsyncRead, BufReader}; -use crate::connection::PacketFlow; +use crate::connect::PacketFlow; + +pub const PROTOCOL_VERSION: u32 = 757; #[derive(Debug, Clone, PartialEq, Eq, Hash)] pub enum ConnectionProtocol { @@ -18,90 +20,123 @@ pub enum ConnectionProtocol { #[derive(Clone, Debug)] pub enum Packet { - // game - - // handshake - ClientIntentionPacket(handshake::client_intention_packet::ClientIntentionPacket), - - // login - - // status - ServerboundStatusRequestPacket( - status::serverbound_status_request_packet::ServerboundStatusRequestPacket, - ), - ClientboundStatusResponsePacket( - status::clientbound_status_response_packet::ClientboundStatusResponsePacket, - ), + Game(game::GamePacket), + Handshake(handshake::HandshakePacket), + Login(login::LoginPacket), + Status(status::StatusPacket), } -// TODO: do all this with macros so it's less repetitive -impl Packet { - fn get_inner_packet(&self) -> &dyn PacketTrait { - match self { - Packet::ClientIntentionPacket(packet) => packet, - Packet::ServerboundStatusRequestPacket(packet) => packet, - Packet::ClientboundStatusResponsePacket(packet) => packet, - } - } - - pub fn id(&self) -> u32 { - match self { - Packet::ClientIntentionPacket(_packet) => 0x00, - Packet::ServerboundStatusRequestPacket(_packet) => 0x00, - Packet::ClientboundStatusResponsePacket(_packet) => 0x00, - } - } +#[async_trait] +pub trait ProtocolPacket { + fn get_inner(&self) -> &P; + + fn id(&self) -> u32; /// Read a packet by its id, ConnectionProtocol, and flow - pub async fn read( + async fn read< + T: tokio::io::AsyncRead + std::marker::Unpin + std::marker::Send, + P: ProtocolPacket, + >( id: u32, - protocol: &ConnectionProtocol, flow: &PacketFlow, buf: &mut BufReader, - ) -> Result { - match protocol { - ConnectionProtocol::Handshake => match id { - 0x00 => Ok( - handshake::client_intention_packet::ClientIntentionPacket::read(buf).await?, - ), - _ => Err(format!("Unknown packet id: {}", id)), - }, - ConnectionProtocol::Game => Err("Game protocol not implemented yet".to_string()), - ConnectionProtocol::Status => match flow { - PacketFlow::ServerToClient => match id { - 0x00 => Ok( - status::clientbound_status_response_packet::ClientboundStatusResponsePacket - ::read(buf) - .await?, - ), - _ => Err(format!("Unknown packet id: {}", id)), - }, - PacketFlow::ClientToServer => match id { - 0x00 => Ok( - status::serverbound_status_request_packet::ServerboundStatusRequestPacket - ::read(buf) - .await?, - ), - _ => Err(format!("Unknown packet id: {}", id)), - }, - }, - ConnectionProtocol::Login => Err("Login protocol not implemented yet".to_string()), - } - } - - pub fn write(&self, buf: &mut Vec) { - self.get_inner_packet().write(buf); - } + ) -> Result + where + Self: Sized; + + fn write(&self, buf: &mut Vec); } +// impl Packet { +// fn get_inner_packet(&self) -> &dyn PacketTrait { +// match self { +// Packet::ClientIntentionPacket(packet) => packet, +// Packet::ServerboundStatusRequestPacket(packet) => packet, +// Packet::ClientboundStatusResponsePacket(packet) => packet, +// Packet::ServerboundHelloPacket(packet) => packet, +// Packet::ClientboundHelloPacket(packet) => packet, +// } +// } + +// pub fn id(&self) -> u32 { +// match self { +// Packet::ClientIntentionPacket(_packet) => 0x00, +// Packet::ServerboundStatusRequestPacket(_packet) => 0x00, +// Packet::ClientboundStatusResponsePacket(_packet) => 0x00, +// Packet::ServerboundHelloPacket(_packet) => 0x00, +// Packet::ClientboundHelloPacket(_packet) => 0x01, +// } +// } + +// /// Read a packet by its id, ConnectionProtocol, and flow +// pub async fn read( +// id: u32, +// protocol: &ConnectionProtocol, +// flow: &PacketFlow, +// buf: &mut BufReader, +// ) -> Result { +// match protocol { +// ConnectionProtocol::Handshake => match flow { +// PacketFlow::ClientToServer => match id { +// 0x00 => Ok( +// handshake::client_intention_packet::ClientIntentionPacket::read(buf).await?, +// ), +// _ => Err(format!("Unknown ClientToServer handshake packet id: {}", id)), +// } +// PacketFlow::ServerToClient => Err("ServerToClient handshake packets not implemented".to_string()), +// }, + +// ConnectionProtocol::Game => Err("Game protocol not implemented yet".to_string()), + +// ConnectionProtocol::Status => match flow { +// PacketFlow::ServerToClient => match id { +// 0x00 => Ok( +// status::clientbound_status_response_packet::ClientboundStatusResponsePacket +// ::read(buf) +// .await?, +// ), +// _ => Err(format!("Unknown ServerToClient status packet id: {}", id)), +// }, +// PacketFlow::ClientToServer => match id { +// 0x00 => Ok( +// status::serverbound_status_request_packet::ServerboundStatusRequestPacket +// ::read(buf) +// .await?, +// ), +// _ => Err(format!("Unknown ClientToServer status packet id: {}", id)), +// }, +// }, + +// ConnectionProtocol::Login => match flow { +// PacketFlow::ServerToClient => match id { +// 0x01 => Ok( +// login::clientbound_hello_packet::ClientboundHelloPacket::read(buf).await?, +// ), +// _ => Err(format!("Unknown ServerToClient login packet id: {}", id)), +// }, +// PacketFlow::ClientToServer => match id { +// 0x00 => Ok( +// login::serverbound_hello_packet::ServerboundHelloPacket::read(buf).await?, +// ), +// _ => Err(format!("Unknown ClientToServer login packet id: {}", id)), +// }, +// }, +// } +// } + +// pub fn write(&self, buf: &mut Vec) { +// self.get_inner_packet().write(buf); +// } +// } + #[async_trait] pub trait PacketTrait { /// Return a version of the packet that you can actually use for stuff - fn get(self) -> Packet; + fn get(self) -> P; fn write(&self, buf: &mut Vec); - async fn read( + async fn read( buf: &mut BufReader, - ) -> Result + ) -> Result where Self: Sized; } -- cgit v1.2.3