From 0569ffd2d85585eb69de9068ab3f62e768bce4e7 Mon Sep 17 00:00:00 2001 From: mat Date: Mon, 15 Dec 2025 14:59:26 +0700 Subject: write/update docs for several items --- codegen/lib/code/shapes.py | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'codegen/lib') diff --git a/codegen/lib/code/shapes.py b/codegen/lib/code/shapes.py index 59b0cb98..da23e20f 100644 --- a/codegen/lib/code/shapes.py +++ b/codegen/lib/code/shapes.py @@ -142,11 +142,19 @@ use crate::collision::{{self, Shapes}}; use azalea_block::*; pub trait BlockWithShape {{ + /// The hitbox for blocks that's used when simulating physics. fn collision_shape(&self) -> &'static VoxelShape; + /// The hitbox for blocks that's used for determining whether we're looking + /// at it. + /// + /// This is often but not always the same as the collision shape. For + /// example, tall grass has a normal outline shape but an empty collision + /// shape. fn outline_shape(&self) -> &'static VoxelShape; /// Tells you whether the block has an empty shape. /// - /// This is slightly more efficient than calling `shape()` and comparing against `EMPTY_SHAPE`. + /// This is slightly more efficient than calling `shape()` and comparing + /// against `EMPTY_SHAPE`. fn is_collision_shape_empty(&self) -> bool; fn is_collision_shape_full(&self) -> bool; }} -- cgit v1.2.3