From c9b4dccd7eaeed68ce96cf5167916417d0baa6a7 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Sun, 2 Oct 2022 12:29:47 -0500 Subject: All block shapes & collisions (#22) * start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning --- bot/src/main.rs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'bot/src/main.rs') diff --git a/bot/src/main.rs b/bot/src/main.rs index 92c1bc91..379b3af3 100644 --- a/bot/src/main.rs +++ b/bot/src/main.rs @@ -1,5 +1,4 @@ use azalea_client::{Account, Client, Event, MoveDirection}; -use azalea_protocol::packets::game::ClientboundGamePacket; use std::convert::TryInto; #[tokio::main] @@ -25,13 +24,7 @@ async fn handle_event(event: Event, mut bot: Client) -> anyhow::Result<()> { // } // bot.walk(MoveDirection::None); } - Event::Packet(packet) => { - if let ClientboundGamePacket::SetHealth(_) = *packet { - println!("got set health"); - bot.shutdown().await?; - panic!(); - } - } + Event::Packet(_packet) => {} _ => {} } -- cgit v1.2.3