From e4ead93f195d3d91fd809dfc8cfee9cc36aabcbc Mon Sep 17 00:00:00 2001 From: mat Date: Mon, 9 Jun 2025 21:33:21 -0330 Subject: jump if in water while executing pathfinder path --- azalea/src/pathfinder/moves/basic.rs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'azalea/src/pathfinder/moves/basic.rs') diff --git a/azalea/src/pathfinder/moves/basic.rs b/azalea/src/pathfinder/moves/basic.rs index fe0d81f5..e352f385 100644 --- a/azalea/src/pathfinder/moves/basic.rs +++ b/azalea/src/pathfinder/moves/basic.rs @@ -55,6 +55,7 @@ fn execute_forward_move(mut ctx: ExecuteCtx) { } ctx.look_at(center); + ctx.jump_if_in_water(); ctx.sprint(SprintDirection::Forward); } @@ -141,6 +142,7 @@ fn execute_ascend_move(mut ctx: ExecuteCtx) { ctx.look_at(target_center); ctx.walk(WalkDirection::Forward); + ctx.jump_if_in_water(); // these checks are to make sure we don't fall if our velocity is too high in // the wrong direction @@ -439,6 +441,7 @@ fn execute_diagonal_move(mut ctx: ExecuteCtx) { ctx.look_at(target_center); ctx.sprint(SprintDirection::Forward); + ctx.jump_if_in_water(); } /// Go directly down, usually by mining. -- cgit v1.2.3