From a707e2eb82b74994a16083b31fa4576332cf1995 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Fri, 15 Dec 2023 11:26:40 -0600 Subject: Add mining to the pathfinder (#122) * basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder --- azalea/src/auto_tool.rs | 51 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) (limited to 'azalea/src/auto_tool.rs') diff --git a/azalea/src/auto_tool.rs b/azalea/src/auto_tool.rs index 2cf53085..bc9bb474 100644 --- a/azalea/src/auto_tool.rs +++ b/azalea/src/auto_tool.rs @@ -4,6 +4,7 @@ use azalea_entity::{FluidOnEyes, Physics}; use azalea_inventory::{ItemSlot, Menu}; use azalea_registry::Fluid; +#[derive(Debug)] pub struct BestToolResult { pub index: usize, pub percentage_per_tick: f32, @@ -62,7 +63,57 @@ pub fn accurate_best_tool_in_hotbar_for_block( let mut best_slot = None; let block = Box::::from(block); + let registry_block = block.as_registry_block(); + if matches!( + registry_block, + azalea_registry::Block::Water | azalea_registry::Block::Lava + ) { + // can't mine fluids + return BestToolResult { + index: 0, + percentage_per_tick: 0., + }; + } + + // find the first slot that has an item without durability + for (i, item_slot) in hotbar_slots.iter().enumerate() { + let this_item_speed; + match item_slot { + ItemSlot::Empty => { + this_item_speed = Some(azalea_entity::mining::get_mine_progress( + block.as_ref(), + azalea_registry::Item::Air, + menu, + fluid_on_eyes, + physics, + )); + } + ItemSlot::Present(item_slot) => { + // lazy way to avoid checking durability since azalea doesn't have durability + // data yet + if item_slot.nbt.is_none() { + this_item_speed = Some(azalea_entity::mining::get_mine_progress( + block.as_ref(), + item_slot.kind, + menu, + fluid_on_eyes, + physics, + )); + } else { + this_item_speed = None; + } + } + } + if let Some(this_item_speed) = this_item_speed { + if this_item_speed > best_speed { + best_slot = Some(i); + best_speed = this_item_speed; + } + } + } + + // now check every item for (i, item_slot) in hotbar_slots.iter().enumerate() { if let ItemSlot::Present(item_slot) = item_slot { let this_item_speed = azalea_entity::mining::get_mine_progress( -- cgit v1.2.3