From 0569ffd2d85585eb69de9068ab3f62e768bce4e7 Mon Sep 17 00:00:00 2001 From: mat Date: Mon, 15 Dec 2025 14:59:26 +0700 Subject: write/update docs for several items --- azalea/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'azalea/README.md') diff --git a/azalea/README.md b/azalea/README.md index ca081f8e..8a02e7da 100644 --- a/azalea/README.md +++ b/azalea/README.md @@ -89,7 +89,7 @@ Azalea lets you create "swarms", which are a group of bots in the same world tha Azalea uses [Bevy ECS](https://docs.rs/bevy_ecs) internally to store information about the world and clients. Bevy plugins are more powerful than async handler functions, but more difficult to use. See [pathfinder](https://github.com/azalea-rs/azalea/blob/main/azalea/src/pathfinder/mod.rs) as an example of how to make a plugin. You can then enable a plugin by adding `.add_plugin(ExamplePlugin)` in your client/swarm builder. -Everything in Azalea is implemented as a Bevy plugin, which means you can disable default behaviors (like, physics or chat signing) by disabling built-in plugins. See [`SwarmBuilder::new_without_plugins`](swarm::SwarmBuilder::new_without_plugins) to learn how to do that. +Everything inside of Azalea is implemented as a Bevy plugin, which means you can disable default behaviors (like, physics or chat signing) by disabling built-in plugins. See [`SwarmBuilder::new_without_plugins`](swarm::SwarmBuilder::new_without_plugins) to learn how to do that. Also note that just because something is an entity in the ECS doesn't mean that it's a Minecraft entity. You can filter for that by having `With` as a filter. -- cgit v1.2.3