From 25cd1c0b60604655b70d70f8ec33a54853905eea Mon Sep 17 00:00:00 2001 From: mat Date: Wed, 18 Mar 2026 16:28:46 -1030 Subject: optimize pathfinder swarms and write perf guide --- azalea-protocol/src/packets/game/c_level_chunk_with_light.rs | 4 ++-- azalea-protocol/src/packets/game/c_light_update.rs | 6 ++++-- 2 files changed, 6 insertions(+), 4 deletions(-) (limited to 'azalea-protocol/src/packets') diff --git a/azalea-protocol/src/packets/game/c_level_chunk_with_light.rs b/azalea-protocol/src/packets/game/c_level_chunk_with_light.rs index 00489513..83fadd0b 100644 --- a/azalea-protocol/src/packets/game/c_level_chunk_with_light.rs +++ b/azalea-protocol/src/packets/game/c_level_chunk_with_light.rs @@ -22,8 +22,8 @@ pub struct ClientboundLevelChunkPacketData { pub heightmaps: Vec<(HeightmapKind, Box<[u64]>)>, /// The raw chunk sections. /// - /// We can't parse the data in azalea-protocol because it depends on context - /// from other packets + /// We can't parse the data in `azalea-protocol` because sometimes we want + /// to skip parsing this. /// /// This is an Arc because it's often very big and we want it to be cheap to /// clone. diff --git a/azalea-protocol/src/packets/game/c_light_update.rs b/azalea-protocol/src/packets/game/c_light_update.rs index 83dbda34..1a7027ca 100644 --- a/azalea-protocol/src/packets/game/c_light_update.rs +++ b/azalea-protocol/src/packets/game/c_light_update.rs @@ -1,3 +1,5 @@ +use std::sync::Arc; + use azalea_buf::AzBuf; use azalea_core::bitset::BitSet; use azalea_protocol_macros::ClientboundGamePacket; @@ -17,6 +19,6 @@ pub struct ClientboundLightUpdatePacketData { pub block_y_mask: BitSet, pub empty_sky_y_mask: BitSet, pub empty_block_y_mask: BitSet, - pub sky_updates: Vec>, - pub block_updates: Vec>, + pub sky_updates: Arc]>>, + pub block_updates: Arc]>>, } -- cgit v1.2.3