From 08958c2278b15ebeac8a964f392ebb792e479b61 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Wed, 27 Nov 2024 19:31:40 -0600 Subject: Refactor azalea-protocol (#190) * start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol --- .../game/serverbound_player_input_packet.rs | 60 ---------------------- 1 file changed, 60 deletions(-) delete mode 100755 azalea-protocol/src/packets/game/serverbound_player_input_packet.rs (limited to 'azalea-protocol/src/packets/game/serverbound_player_input_packet.rs') diff --git a/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs b/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs deleted file mode 100755 index a461ddf5..00000000 --- a/azalea-protocol/src/packets/game/serverbound_player_input_packet.rs +++ /dev/null @@ -1,60 +0,0 @@ -use std::io::Cursor; - -use azalea_buf::BufReadError; -use azalea_buf::{McBufReadable, McBufWritable}; -use azalea_core::bitset::FixedBitSet; -use azalea_protocol_macros::ServerboundGamePacket; - -#[derive(Clone, Debug, ServerboundGamePacket)] -pub struct ServerboundPlayerInputPacket { - pub forward: bool, - pub backward: bool, - pub left: bool, - pub right: bool, - pub jump: bool, - pub shift: bool, - pub sprint: bool, -} - -impl McBufReadable for ServerboundPlayerInputPacket { - fn read_from(buf: &mut Cursor<&[u8]>) -> Result { - let set = FixedBitSet::<7>::read_from(buf)?; - Ok(Self { - forward: set.index(0), - backward: set.index(1), - left: set.index(2), - right: set.index(3), - jump: set.index(4), - shift: set.index(5), - sprint: set.index(6), - }) - } -} - -impl McBufWritable for ServerboundPlayerInputPacket { - fn write_into(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> { - let mut set = FixedBitSet::<7>::new(); - if self.forward { - set.set(0); - } - if self.backward { - set.set(1); - } - if self.left { - set.set(2); - } - if self.right { - set.set(3); - } - if self.jump { - set.set(4); - } - if self.shift { - set.set(5); - } - if self.sprint { - set.set(6); - } - set.write_into(buf) - } -} -- cgit v1.2.3