From 08958c2278b15ebeac8a964f392ebb792e479b61 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Wed, 27 Nov 2024 19:31:40 -0600 Subject: Refactor azalea-protocol (#190) * start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol --- azalea-protocol/src/packets/game/s_player_input.rs | 60 ++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100755 azalea-protocol/src/packets/game/s_player_input.rs (limited to 'azalea-protocol/src/packets/game/s_player_input.rs') diff --git a/azalea-protocol/src/packets/game/s_player_input.rs b/azalea-protocol/src/packets/game/s_player_input.rs new file mode 100755 index 00000000..bd4ba970 --- /dev/null +++ b/azalea-protocol/src/packets/game/s_player_input.rs @@ -0,0 +1,60 @@ +use std::io::Cursor; + +use azalea_buf::BufReadError; +use azalea_buf::{AzaleaRead, AzaleaWrite}; +use azalea_core::bitset::FixedBitSet; +use azalea_protocol_macros::ServerboundGamePacket; + +#[derive(Clone, Debug, ServerboundGamePacket)] +pub struct ServerboundPlayerInput { + pub forward: bool, + pub backward: bool, + pub left: bool, + pub right: bool, + pub jump: bool, + pub shift: bool, + pub sprint: bool, +} + +impl AzaleaRead for ServerboundPlayerInput { + fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result { + let set = FixedBitSet::<7>::azalea_read(buf)?; + Ok(Self { + forward: set.index(0), + backward: set.index(1), + left: set.index(2), + right: set.index(3), + jump: set.index(4), + shift: set.index(5), + sprint: set.index(6), + }) + } +} + +impl AzaleaWrite for ServerboundPlayerInput { + fn azalea_write(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> { + let mut set = FixedBitSet::<7>::new(); + if self.forward { + set.set(0); + } + if self.backward { + set.set(1); + } + if self.left { + set.set(2); + } + if self.right { + set.set(3); + } + if self.jump { + set.set(4); + } + if self.shift { + set.set(5); + } + if self.sprint { + set.set(6); + } + set.azalea_write(buf) + } +} -- cgit v1.2.3