From 228489dded720cea566dd0a4638b39cba2aff5ec Mon Sep 17 00:00:00 2001 From: mat Date: Sun, 16 Feb 2025 17:10:04 +0000 Subject: use MinecraftEntityId type instead of u32 in az-protocol --- azalea-protocol/src/packets/game/c_player_position.rs | 1 + 1 file changed, 1 insertion(+) (limited to 'azalea-protocol/src/packets/game/c_player_position.rs') diff --git a/azalea-protocol/src/packets/game/c_player_position.rs b/azalea-protocol/src/packets/game/c_player_position.rs index 8460f428..7b95fef7 100755 --- a/azalea-protocol/src/packets/game/c_player_position.rs +++ b/azalea-protocol/src/packets/game/c_player_position.rs @@ -5,6 +5,7 @@ use crate::common::movements::{PositionMoveRotation, RelativeMovements}; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundPlayerPosition { + /// The teleport ID. #[var] pub id: u32, pub change: PositionMoveRotation, -- cgit v1.2.3