From 228489dded720cea566dd0a4638b39cba2aff5ec Mon Sep 17 00:00:00 2001 From: mat Date: Sun, 16 Feb 2025 17:10:04 +0000 Subject: use MinecraftEntityId type instead of u32 in az-protocol --- azalea-protocol/src/packets/game/c_login.rs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'azalea-protocol/src/packets/game/c_login.rs') diff --git a/azalea-protocol/src/packets/game/c_login.rs b/azalea-protocol/src/packets/game/c_login.rs index c0616c55..63503697 100755 --- a/azalea-protocol/src/packets/game/c_login.rs +++ b/azalea-protocol/src/packets/game/c_login.rs @@ -1,6 +1,7 @@ use azalea_buf::AzBuf; use azalea_core::resource_location::ResourceLocation; use azalea_protocol_macros::ClientboundGamePacket; +use azalea_world::MinecraftEntityId; use crate::packets::common::CommonPlayerSpawnInfo; @@ -10,7 +11,7 @@ use crate::packets::common::CommonPlayerSpawnInfo; /// world, and the registry. #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundLogin { - pub player_id: u32, + pub player_id: MinecraftEntityId, pub hardcore: bool, pub levels: Vec, #[var] -- cgit v1.2.3