From 228489dded720cea566dd0a4638b39cba2aff5ec Mon Sep 17 00:00:00 2001 From: mat Date: Sun, 16 Feb 2025 17:10:04 +0000 Subject: use MinecraftEntityId type instead of u32 in az-protocol --- azalea-protocol/src/packets/game/c_damage_event.rs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'azalea-protocol/src/packets/game/c_damage_event.rs') diff --git a/azalea-protocol/src/packets/game/c_damage_event.rs b/azalea-protocol/src/packets/game/c_damage_event.rs index a736f39a..d4393685 100644 --- a/azalea-protocol/src/packets/game/c_damage_event.rs +++ b/azalea-protocol/src/packets/game/c_damage_event.rs @@ -1,13 +1,14 @@ use std::io::{Cursor, Write}; -use azalea_buf::{AzBuf, AzaleaRead, AzaleaReadVar, AzaleaWriteVar, AzaleaWrite}; +use azalea_buf::{AzBuf, AzaleaRead, AzaleaReadVar, AzaleaWrite, AzaleaWriteVar}; use azalea_core::position::Vec3; use azalea_protocol_macros::ClientboundGamePacket; +use azalea_world::MinecraftEntityId; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundDamageEvent { #[var] - pub entity_id: u32, + pub entity_id: MinecraftEntityId, #[var] pub source_type_id: u32, pub source_cause_id: OptionalEntityId, -- cgit v1.2.3