From dcbd690f21665e22ea250024a1aa85dec34e6c9e Mon Sep 17 00:00:00 2001 From: mat Date: Mon, 15 Dec 2025 11:14:40 +0930 Subject: sort derives with cargo sort-derives might add to ci later, unsure how to do it without adding significant friction for contributors though --- azalea-protocol/src/packets/game/c_animate.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'azalea-protocol/src/packets/game/c_animate.rs') diff --git a/azalea-protocol/src/packets/game/c_animate.rs b/azalea-protocol/src/packets/game/c_animate.rs index b443513c..112b990b 100644 --- a/azalea-protocol/src/packets/game/c_animate.rs +++ b/azalea-protocol/src/packets/game/c_animate.rs @@ -2,7 +2,7 @@ use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_world::MinecraftEntityId; -#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)] +#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundAnimate { #[var] pub id: MinecraftEntityId, @@ -11,7 +11,7 @@ pub struct ClientboundAnimate { // minecraft actually uses a u8 for this, but a varint still works and makes it // so i don't have to add a special handler -#[derive(Clone, Debug, Copy, AzBuf, PartialEq)] +#[derive(AzBuf, Clone, Copy, Debug, PartialEq)] pub enum AnimationAction { SwingMainHand = 0, Hurt = 1, -- cgit v1.2.3