From 08958c2278b15ebeac8a964f392ebb792e479b61 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Wed, 27 Nov 2024 19:31:40 -0600 Subject: Refactor azalea-protocol (#190) * start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol --- azalea-protocol/src/packets/game/c_add_player.rs | 27 ++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100755 azalea-protocol/src/packets/game/c_add_player.rs (limited to 'azalea-protocol/src/packets/game/c_add_player.rs') diff --git a/azalea-protocol/src/packets/game/c_add_player.rs b/azalea-protocol/src/packets/game/c_add_player.rs new file mode 100755 index 00000000..7b36567d --- /dev/null +++ b/azalea-protocol/src/packets/game/c_add_player.rs @@ -0,0 +1,27 @@ +use azalea_buf::AzBuf; +use azalea_core::{ResourceLocation, Vec3}; +use azalea_entity::{metadata::PlayerMetadataBundle, EntityBundle, PlayerBundle}; +use azalea_protocol_macros::ClientboundGamePacket; +use azalea_registry::EntityKind; +use uuid::Uuid; + +/// This packet is sent by the server when a player comes into visible range, +/// not when a player joins. +#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] +pub struct ClientboundAddPlayer { + #[var] + pub id: u32, + pub uuid: Uuid, + pub position: Vec3, + pub x_rot: i8, + pub y_rot: i8, +} + +impl ClientboundAddPlayer { + pub fn as_player_bundle(&self, world_name: ResourceLocation) -> PlayerBundle { + PlayerBundle { + entity: EntityBundle::new(self.uuid, self.position, EntityKind::Player, world_name), + metadata: PlayerMetadataBundle::default(), + } + } +} -- cgit v1.2.3