From 08958c2278b15ebeac8a964f392ebb792e479b61 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Wed, 27 Nov 2024 19:31:40 -0600 Subject: Refactor azalea-protocol (#190) * start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol --- azalea-protocol/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'azalea-protocol/README.md') diff --git a/azalea-protocol/README.md b/azalea-protocol/README.md index 3f0ea40e..e1923c9e 100755 --- a/azalea-protocol/README.md +++ b/azalea-protocol/README.md @@ -21,6 +21,6 @@ Adding new packets is usually pretty easy, but you'll want to have Minecraft's d ### Implementing packets -You can manually implement reading and writing functionality for a packet by implementing McBufReadable and McBufWritable, but you can also have this automatically generated for a struct or enum by deriving McBuf. +You can manually implement reading and writing functionality for a packet by implementing AzaleaRead and AzaleaWrite, but you can also have this automatically generated for a struct or enum by deriving AzBuf. Look at other packets as an example. -- cgit v1.2.3