From f9c25665c203d6377ace62f1e95381d037d8fd9e Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Fri, 12 Dec 2025 00:56:02 -0600 Subject: Refactor azalea-registry (#294) * move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog --- azalea-physics/src/collision/mod.rs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'azalea-physics/src/collision') diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs index e6423fc4..6c622d40 100644 --- a/azalea-physics/src/collision/mod.rs +++ b/azalea-physics/src/collision/mod.rs @@ -7,7 +7,7 @@ pub mod world_collisions; use std::{ops::Add, sync::LazyLock}; -use azalea_block::{BlockState, fluid_state::FluidState}; +use azalea_block::{BlockState, BlockTrait, fluid_state::FluidState}; use azalea_core::{ aabb::Aabb, direction::Axis, @@ -18,6 +18,7 @@ use azalea_entity::{ Attributes, Jumping, LookDirection, OnClimbable, Physics, PlayerAbilities, Pose, Position, metadata::Sprinting, }; +use azalea_registry::builtin::BlockKind; use azalea_world::{ChunkStorage, Instance}; use bevy_ecs::{entity::Entity, world::Mut}; pub use blocks::BlockWithShape; @@ -483,15 +484,15 @@ pub fn legacy_blocks_motion(block: BlockState) -> bool { return false; } - let registry_block = azalea_registry::Block::from(block); + let registry_block = BlockKind::from(block); legacy_calculate_solid(block) - && registry_block != azalea_registry::Block::Cobweb - && registry_block != azalea_registry::Block::BambooSapling + && registry_block != BlockKind::Cobweb + && registry_block != BlockKind::BambooSapling } pub fn legacy_calculate_solid(block: BlockState) -> bool { // force_solid has to be checked before anything else - let block_trait = Box::::from(block); + let block_trait = Box::::from(block); if let Some(solid) = block_trait.behavior().force_solid { return solid; } -- cgit v1.2.3