From e9136c9cbbf9010b8352127e129c1cd290f377bd Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Wed, 11 Dec 2024 19:51:12 -0600 Subject: Implement EntityPositionSync (#196) * implement EntityPositionSync * fix EntityPositionSync setting the wrong vec_delta_codec and also move into a RelativeEntityUpdate --- azalea-physics/src/collision/mod.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'azalea-physics/src/collision') diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs index 7d7ddc5e..913cedac 100644 --- a/azalea-physics/src/collision/mod.rs +++ b/azalea-physics/src/collision/mod.rs @@ -73,7 +73,7 @@ fn collide(movement: &Vec3, world: &Instance, physics: &azalea_entity::Physics) let y_collision = movement.y != collided_delta.y; let z_collision = movement.z != collided_delta.z; - let on_ground = physics.on_ground || y_collision && movement.y < 0.; + let on_ground = physics.on_ground() || y_collision && movement.y < 0.; let max_up_step = 0.6; if max_up_step > 0. && on_ground && (x_collision || z_collision) { @@ -192,7 +192,7 @@ pub fn move_colliding( physics.horizontal_collision = horizontal_collision; physics.vertical_collision = vertical_collision; - physics.on_ground = on_ground; + physics.set_on_ground(on_ground); // TODO: minecraft checks for a "minor" horizontal collision here -- cgit v1.2.3