From 9b0bd29db4faa9d94df0cec472346b814e7efcb9 Mon Sep 17 00:00:00 2001 From: mat Date: Wed, 11 Jun 2025 16:55:33 +1100 Subject: take BlockPos instead of &BlockPos in all function arguments --- azalea-physics/src/collision/mod.rs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'azalea-physics/src/collision/mod.rs') diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs index 2e46970d..ef994deb 100644 --- a/azalea-physics/src/collision/mod.rs +++ b/azalea-physics/src/collision/mod.rs @@ -322,13 +322,9 @@ fn collide_with_shapes( /// /// The instance and position are required so it can check if the block above is /// also the same fluid type. -pub fn fluid_shape( - fluid: &FluidState, - world: &ChunkStorage, - pos: &BlockPos, -) -> &'static VoxelShape { +pub fn fluid_shape(fluid: &FluidState, world: &ChunkStorage, pos: BlockPos) -> &'static VoxelShape { if fluid.amount == 9 { - let fluid_state_above = world.get_fluid_state(&pos.up(1)).unwrap_or_default(); + let fluid_state_above = world.get_fluid_state(pos.up(1)).unwrap_or_default(); if fluid_state_above.kind == fluid.kind { return &BLOCK_SHAPE; } -- cgit v1.2.3