From 0d16f01571ec8315f3979eae46981e559ade1cf9 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Fri, 10 Jan 2025 16:45:27 -0600 Subject: Fluid physics (#199) * start implementing fluid physics * Initial implementation of fluid pushing * different travel function in water * bubble columns * jumping in water * cleanup * change ultrawarm to be required * fix for clippy --- azalea-entity/src/mining.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'azalea-entity/src/mining.rs') diff --git a/azalea-entity/src/mining.rs b/azalea-entity/src/mining.rs index ee5c961b..cfa0012e 100644 --- a/azalea-entity/src/mining.rs +++ b/azalea-entity/src/mining.rs @@ -1,4 +1,4 @@ -use azalea_block::{Block, BlockBehavior}; +use azalea_block::{fluid_state::FluidKind, Block, BlockBehavior}; use azalea_core::tier::get_item_tier; use azalea_registry as registry; @@ -105,7 +105,7 @@ fn destroy_speed( base_destroy_speed *= multiplier; } - if registry::tags::fluids::WATER.contains(fluid_on_eyes) + if **fluid_on_eyes == FluidKind::Water && enchantments::get_enchant_level(registry::Enchantment::AquaAffinity, player_inventory) == 0 { -- cgit v1.2.3