From 8d71577da8a66c8270ba2f09fabd73eef2228cea Mon Sep 17 00:00:00 2001 From: mat Date: Sat, 1 Feb 2025 21:35:11 +0000 Subject: fix doc errors --- azalea-client/src/client.rs | 3 +-- azalea-client/src/raw_connection.rs | 2 ++ 2 files changed, 3 insertions(+), 2 deletions(-) (limited to 'azalea-client') diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs index 1f8ebb53..37569d6b 100644 --- a/azalea-client/src/client.rs +++ b/azalea-client/src/client.rs @@ -721,8 +721,7 @@ impl Client { /// `configuration` or `game` state. /// /// For the components that are only present in the `game` state, see -/// [`JoinedClientBundle`] and for the ones in the `configuration` state, see -/// [`ConfigurationClientBundle`]. +/// [`JoinedClientBundle`]. #[derive(Bundle)] pub struct LocalPlayerBundle { pub raw_connection: RawConnection, diff --git a/azalea-client/src/raw_connection.rs b/azalea-client/src/raw_connection.rs index 50f41049..e3f35282 100644 --- a/azalea-client/src/raw_connection.rs +++ b/azalea-client/src/raw_connection.rs @@ -158,6 +158,8 @@ impl RawConnectionWriter { /// Consume the [`ServerboundGamePacket`] queue and actually write the /// packets to the server. It's like this so writing packets doesn't need to /// be awaited. + /// + /// [`ServerboundGamePacket`]: azalea_protocol::packets::game::ServerboundGamePacket pub async fn write_task( self, mut write_conn: RawWriteConnection, -- cgit v1.2.3