From e21e1b97bf9337e9f4747cd1b545b1b3a03e2ce7 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Sat, 22 Feb 2025 21:45:26 -0600 Subject: Refactor azalea-client (#205) * start organizing packet_handling more by moving packet handlers into their own functions * finish writing all the handler functions for packets * use macro for generating match statement for packet handler functions * fix set_entity_data * update config state to also use handler functions * organize az-client file structure by moving things into plugins directory * fix merge issues --- azalea-client/src/send_client_end.rs | 36 ------------------------------------ 1 file changed, 36 deletions(-) delete mode 100644 azalea-client/src/send_client_end.rs (limited to 'azalea-client/src/send_client_end.rs') diff --git a/azalea-client/src/send_client_end.rs b/azalea-client/src/send_client_end.rs deleted file mode 100644 index cb3d5e74..00000000 --- a/azalea-client/src/send_client_end.rs +++ /dev/null @@ -1,36 +0,0 @@ -//! Clients send a [`ServerboundClientTickEnd`] packet every tick. - -use azalea_core::tick::GameTick; -use azalea_entity::LocalEntity; -use azalea_physics::PhysicsSet; -use azalea_protocol::packets::game::ServerboundClientTickEnd; -use azalea_world::InstanceName; -use bevy_app::{App, Plugin}; -use bevy_ecs::prelude::*; - -use crate::{mining::MiningSet, packet_handling::game::SendPacketEvent}; - -/// A plugin that makes clients send a [`ServerboundClientTickEnd`] packet every -/// tick. -pub struct TickEndPlugin; -impl Plugin for TickEndPlugin { - fn build(&self, app: &mut App) { - app.add_systems( - GameTick, - // this has to happen after every other event that might send packets - game_tick_packet - .after(PhysicsSet) - .after(MiningSet) - .after(crate::movement::send_position), - ); - } -} - -pub fn game_tick_packet( - query: Query, With)>, - mut send_packets: EventWriter, -) { - for entity in query.iter() { - send_packets.send(SendPacketEvent::new(entity, ServerboundClientTickEnd)); - } -} -- cgit v1.2.3