From 42c79043cf44bd462cbde79f9e87503520daebd7 Mon Sep 17 00:00:00 2001 From: mat Date: Fri, 7 Mar 2025 19:11:24 +0000 Subject: don't send game packets when outside of the game state --- azalea-client/src/plugins/packet/game/mod.rs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'azalea-client/src/plugins/packet/game/mod.rs') diff --git a/azalea-client/src/plugins/packet/game/mod.rs b/azalea-client/src/plugins/packet/game/mod.rs index a13f1490..a715a77e 100644 --- a/azalea-client/src/plugins/packet/game/mod.rs +++ b/azalea-client/src/plugins/packet/game/mod.rs @@ -1503,10 +1503,12 @@ impl GamePacketHandler<'_> { } pub fn start_configuration(&mut self, _p: &ClientboundStartConfiguration) { + debug!("Got start configuration packet"); + as_system::<(Commands, EventWriter<_>)>(self.ecs, |(mut commands, mut events)| { events.send(SendPacketEvent::new( self.player, - ServerboundConfigurationAcknowledged {}, + ServerboundConfigurationAcknowledged, )); commands -- cgit v1.2.3