From f311ac27d47c43eb4c33d760f3e1d1f2b8008a4f Mon Sep 17 00:00:00 2001 From: mat Date: Tue, 3 Jun 2025 22:01:50 +0330 Subject: send ServerboundPlayerLoaded on join and respawn --- azalea-client/src/plugins/packet/game/events.rs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'azalea-client/src/plugins/packet/game/events.rs') diff --git a/azalea-client/src/plugins/packet/game/events.rs b/azalea-client/src/plugins/packet/game/events.rs index 7134a2f2..e341db3e 100644 --- a/azalea-client/src/plugins/packet/game/events.rs +++ b/azalea-client/src/plugins/packet/game/events.rs @@ -57,7 +57,6 @@ pub fn handle_outgoing_packets_observer( mut query: Query<(&mut RawConnection, Option<&InGameState>)>, ) { let event = trigger.event(); - trace!("Sending game packet: {:?}", event.packet); if let Ok((mut raw_connection, in_game_state)) = query.get_mut(event.sent_by) { if in_game_state.is_none() { @@ -68,10 +67,12 @@ pub fn handle_outgoing_packets_observer( return; } - // debug!("Sending game packet: {:?}", event.packet); + trace!("Sending game packet: {:?}", event.packet); if let Err(e) = raw_connection.write(event.packet.clone()) { error!("Failed to send packet: {e}"); } + } else { + trace!("Not sending game packet: {:?}", event.packet); } } -- cgit v1.2.3