From c9022e8f671b5838f4d4ab446013c42191b07f37 Mon Sep 17 00:00:00 2001 From: mat Date: Sun, 2 Mar 2025 05:42:15 +0000 Subject: fix errors when switching to Game state and add fast_login test --- azalea-client/src/plugins/packet/config/events.rs | 27 ++++++++++++++++++++--- 1 file changed, 24 insertions(+), 3 deletions(-) (limited to 'azalea-client/src/plugins/packet/config') diff --git a/azalea-client/src/plugins/packet/config/events.rs b/azalea-client/src/plugins/packet/config/events.rs index a9b2179a..eddcf72f 100644 --- a/azalea-client/src/plugins/packet/config/events.rs +++ b/azalea-client/src/plugins/packet/config/events.rs @@ -55,7 +55,7 @@ pub fn handle_send_packet_event( } } -pub fn send_packet_events( +pub fn emit_receive_config_packet_events( query: Query<(Entity, &RawConnection), With>, mut packet_events: ResMut>, ) { @@ -67,7 +67,9 @@ pub fn send_packet_events( let packets_lock = raw_conn.incoming_packet_queue(); let mut packets = packets_lock.lock(); if !packets.is_empty() { + let mut packets_read = 0; for raw_packet in packets.iter() { + packets_read += 1; let packet = match deserialize_packet::(&mut Cursor::new( raw_packet, )) { @@ -78,13 +80,32 @@ pub fn send_packet_events( continue; } }; + + let should_interrupt = packet_interrupts(&packet); + packet_events.send(ReceiveConfigPacketEvent { entity: player_entity, packet, }); + + if should_interrupt { + break; + } } - // clear the packets right after we read them - packets.clear(); + packets.drain(0..packets_read); } } } + +/// Whether the given packet should make us stop deserializing the received +/// packets until next update. +/// +/// This is used for packets that can switch the client state. +fn packet_interrupts(packet: &ClientboundConfigPacket) -> bool { + matches!( + packet, + ClientboundConfigPacket::FinishConfiguration(_) + | ClientboundConfigPacket::Disconnect(_) + | ClientboundConfigPacket::Transfer(_) + ) +} -- cgit v1.2.3