From a80d8d1b242430c4a251876fa67bfd26af7a0de9 Mon Sep 17 00:00:00 2001 From: mat Date: Mon, 29 Sep 2025 02:01:50 +0700 Subject: rename SendPacketEvent to SendGamePacketEvent and PingEvent to GamePingEvent --- azalea-client/src/plugins/interact/mod.rs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'azalea-client/src/plugins/interact') diff --git a/azalea-client/src/plugins/interact/mod.rs b/azalea-client/src/plugins/interact/mod.rs index b5defdf0..27dba1d4 100644 --- a/azalea-client/src/plugins/interact/mod.rs +++ b/azalea-client/src/plugins/interact/mod.rs @@ -40,7 +40,7 @@ use crate::{ inventory::{Inventory, InventorySet}, local_player::{LocalGameMode, PermissionLevel}, movement::MoveEventsSet, - packet::game::SendPacketEvent, + packet::game::SendGamePacketEvent, respawn::perform_respawn, }; @@ -302,7 +302,7 @@ pub fn handle_start_use_item_queued( HitResult::Block(r) => { let seq = prediction_handler.start_predicting(); if r.miss { - commands.trigger(SendPacketEvent::new( + commands.trigger(SendGamePacketEvent::new( entity, ServerboundUseItem { hand: start_use_item.hand, @@ -312,7 +312,7 @@ pub fn handle_start_use_item_queued( }, )); } else { - commands.trigger(SendPacketEvent::new( + commands.trigger(SendGamePacketEvent::new( entity, ServerboundUseItemOn { hand: start_use_item.hand, @@ -342,7 +342,7 @@ pub fn handle_start_use_item_queued( }, using_secondary_action: physics_state.trying_to_crouch, }; - commands.trigger(SendPacketEvent::new(entity, interact.clone())); + commands.trigger(SendGamePacketEvent::new(entity, interact.clone())); // TODO: this is true if the interaction failed, which i think can only happen // in certain cases when interacting with armor stands let consumes_action = false; @@ -352,7 +352,7 @@ pub fn handle_start_use_item_queued( interact.action = s_interact::ActionType::Interact { hand: InteractionHand::MainHand, }; - commands.trigger(SendPacketEvent::new(entity, interact)); + commands.trigger(SendGamePacketEvent::new(entity, interact)); } } } @@ -430,7 +430,7 @@ pub struct SwingArmEvent { pub entity: Entity, } pub fn handle_swing_arm_trigger(swing_arm: On, mut commands: Commands) { - commands.trigger(SendPacketEvent::new( + commands.trigger(SendGamePacketEvent::new( swing_arm.entity, ServerboundSwing { hand: InteractionHand::MainHand, -- cgit v1.2.3