From 631ed63dbdc7167df4de02a55b5c2ef1cea909e9 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Sun, 27 Nov 2022 16:25:07 -0600 Subject: Swarm (#36) * make azalea-pathfinder dir * start writing d* lite impl * more work on d* lite * work more on implementing d* lite * full d* lite impl * updated edges * add next() function * add NoPathError * why does dstar lite not work * fix d* lite implementation * make the test actually check the coords * replace while loop with if statement * fix clippy complaints * make W only have to be PartialOrd * fix PartialOrd issues * implement mtd* lite * add a test to mtd* lite * remove normal d* lite * make heuristic only take in one arg * add `success` function * Update README.md * evil black magic to make .entity not need dimension * start adding moves * slightly improve the vec3/position situation new macro that implements all the useful functions * moves stuff * make it compile * update deps in az-pathfinder * make it compile again * more pathfinding stuff * add Bot::look_at * replace EntityMut and EntityRef with just Entity * block pos pathfinding stuff * rename movedirection to walkdirection * execute path every tick * advance path * change az-pf version * make azalea_client keep plugin state * fix Plugins::get * why does it think there is air * start debugging incorrect air * update some From methods to use rem_euclid * start adding swarm * fix deadlock i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock * make lookat actually work probably * fix going too fast * Update main.rs * make a thing immutable * direction_looking_at * fix rotations * import swarm in an example * fix stuff from merge * remove azalea_pathfinder import * delete azalea-pathfinder crate already in azalea::pathfinder module * swarms * start working on shared dimensions * Shared worlds work * start adding Swarm::add_account * add_account works * change "client" to "bot" in some places * Fix issues from merge * Update world.rs * add SwarmEvent::Disconnect(Account) * almost add SwarmEvent::Chat and new plugin system it panics rn * make plugins have to provide the State associated type * improve comments * make fn build slightly cleaner * fix SwarmEvent::Chat * change a println in bot/main.rs * Client::shutdown -> disconnect * polish fix clippy warnings + improve some docs a bit * fix shared worlds* *there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot * i am being trolled by rust for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane * make world an RwLock again * remove debug messages * fix skipping event ticks unfortunately now sending events is `.send().await?` instead of just `.send()` * fix deadlock + warnings * turns out my floor_mod impl was wrong and i32::rem_euclid has the correct behavior LOL * still errors with lots of bots * make swarm iter & fix new chunks not loading * improve docs * start fixing tests * fix all the tests except the examples i don't know how to exclude them from the tests * improve docs some more --- azalea-client/src/player.rs | 17 ----------------- 1 file changed, 17 deletions(-) (limited to 'azalea-client/src/player.rs') diff --git a/azalea-client/src/player.rs b/azalea-client/src/player.rs index 5db5c864..1b4f052b 100755 --- a/azalea-client/src/player.rs +++ b/azalea-client/src/player.rs @@ -1,7 +1,6 @@ use azalea_auth::game_profile::GameProfile; use azalea_chat::Component; use azalea_core::GameType; -use azalea_world::entity::EntityData; use azalea_world::World; use uuid::Uuid; @@ -21,19 +20,3 @@ pub struct PlayerInfo { /// The player's display name in the tab list. pub display_name: Option, } - -impl PlayerInfo { - /// Get a reference to the entity of the player in the world. - pub fn entity<'d>(&'d self, world: &'d World) -> Option<&EntityData> { - world.entity_by_uuid(&self.uuid) - } - - /// Get a mutable reference to the entity of the player in the world. - pub fn entity_mut<'d>(&'d mut self, world: &'d mut World) -> Option<&'d mut EntityData> { - world.entity_mut_by_uuid(&self.uuid) - } - - pub fn set_uuid(&mut self, uuid: Uuid) { - self.uuid = uuid; - } -} -- cgit v1.2.3