From 634cb8d72c6608512aedba19e5cd669104bc35ea Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Wed, 3 May 2023 20:57:27 -0500 Subject: Inventory (#48) * start adding azalea-inventory * design more of how inventories are defined * start working on az-inv-macros * inventory macro works * start adding inventory codegen * update some deps * add inventory codegen * manually write inventory menus * put the inventories in Client * start on containersetcontent * inventory menu should hopefully work * checks in containersetcontent * format a comment * move some variant matches * inventory.rs * inventory stuff * more inventory stuff * inventory/container tracking works * start adding interact function * sequence number * start adding HitResultComponent * implement traverse_blocks * start adding clip * add clip function * update_hit_result_component * start trying to fix * fix * make some stuff simpler * clippy * lever * chest * container handle * fix ambiguity * fix some doc tests * move some container stuff from az-client to azalea * clicking container * start implementing simulate_click * keep working on simulate click * implement more of simulate_click this is really boring * inventory fixes * start implementing shift clicking * fix panic in azalea-chat i hope * shift clicking implemented * more inventory stuff * fix items not showing in containers sometimes * fix test * fix all warnings * remove a println --------- Co-authored-by: mat --- azalea-client/src/local_player.rs | 39 +++++++++++++++++++++++++-------------- 1 file changed, 25 insertions(+), 14 deletions(-) (limited to 'azalea-client/src/local_player.rs') diff --git a/azalea-client/src/local_player.rs b/azalea-client/src/local_player.rs index 540ef3b4..423b4308 100644 --- a/azalea-client/src/local_player.rs +++ b/azalea-client/src/local_player.rs @@ -1,14 +1,18 @@ use std::{io, sync::Arc}; use azalea_auth::game_profile::GameProfile; -use azalea_core::ChunkPos; +use azalea_core::{ChunkPos, GameMode}; use azalea_protocol::packets::game::ServerboundGamePacket; use azalea_world::{ - entity::{self, Dead}, - Instance, PartialInstance, + entity::{self, Dead, WorldName}, + Instance, InstanceContainer, PartialInstance, }; use bevy_ecs::{ - component::Component, entity::Entity, event::EventReader, query::Added, system::Query, + component::Component, + entity::Entity, + event::EventReader, + query::Added, + system::{Query, Res}, }; use derive_more::{Deref, DerefMut}; use parking_lot::RwLock; @@ -75,9 +79,17 @@ pub struct GameProfileComponent(pub GameProfile); /// Marks a [`LocalPlayer`] that's in a loaded chunk. This is updated at the /// beginning of every tick. -#[derive(Component)] +#[derive(Component, Clone, Debug, Copy)] pub struct LocalPlayerInLoadedChunk; +/// The gamemode of a local player. For a non-local player, you can look up the +/// player in the [`TabList`]. +#[derive(Component, Clone, Debug, Copy)] +pub struct LocalGameMode { + pub current: GameMode, + pub previous: Option, +} + impl LocalPlayer { /// Create a new `LocalPlayer`. pub fn new( @@ -104,7 +116,7 @@ impl LocalPlayer { } /// Write a packet directly to the server. - pub fn write_packet(&mut self, packet: ServerboundGamePacket) { + pub fn write_packet(&self, packet: ServerboundGamePacket) { self.packet_writer .send(packet) .expect("write_packet shouldn't be able to be called if the connection is closed"); @@ -122,16 +134,15 @@ impl Drop for LocalPlayer { /// Update the [`LocalPlayerInLoadedChunk`] component for all [`LocalPlayer`]s. pub fn update_in_loaded_chunk( mut commands: bevy_ecs::system::Commands, - query: Query<(Entity, &LocalPlayer, &entity::Position)>, + query: Query<(Entity, &WorldName, &entity::Position)>, + instance_container: Res, ) { for (entity, local_player, position) in &query { let player_chunk_pos = ChunkPos::from(position); - let in_loaded_chunk = local_player - .world - .read() - .chunks - .get(&player_chunk_pos) - .is_some(); + let instance_lock = instance_container + .get(local_player) + .expect("local player should always be in an instance"); + let in_loaded_chunk = instance_lock.read().chunks.get(&player_chunk_pos).is_some(); if in_loaded_chunk { commands.entity(entity).insert(LocalPlayerInLoadedChunk); } else { @@ -176,7 +187,7 @@ pub fn handle_send_packet_event( mut query: Query<&mut LocalPlayer>, ) { for event in send_packet_events.iter() { - if let Ok(mut local_player) = query.get_mut(event.entity) { + if let Ok(local_player) = query.get_mut(event.entity) { local_player.write_packet(event.packet.clone()); } } -- cgit v1.2.3