From ee2575794e91b9457a74a95daf1dcc707058cd58 Mon Sep 17 00:00:00 2001 From: mat Date: Sun, 12 Oct 2025 23:01:54 +0300 Subject: upgrade deps and clean up lots of doc comments --- azalea-client/src/client.rs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'azalea-client/src/client.rs') diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs index cf07f8b2..6957619e 100644 --- a/azalea-client/src/client.rs +++ b/azalea-client/src/client.rs @@ -78,9 +78,11 @@ pub struct Client { /// The entity for this client in the ECS. pub entity: Entity, - /// The entity component system. You probably don't need to access this - /// directly. Note that if you're using a shared world (i.e. a swarm), this - /// will contain all entities in all worlds. + /// A mutually exclusive reference to the entity component system (ECS). + /// + /// You probably don't need to access this directly. Note that if you're + /// using a shared world (i.e. a swarm), the ECS will contain all entities + /// in all instances/dimensions. pub ecs: Arc>, } @@ -524,8 +526,9 @@ pub struct LocalPlayerBundle { } /// A bundle for the components that are present on a local player that is -/// currently in the `game` protocol state. If you want to filter for this, use -/// [`InGameState`]. +/// currently in the `game` protocol state. +/// +/// If you want to filter for this, use [`InGameState`]. #[derive(Bundle, Default)] pub struct JoinedClientBundle { // note that InstanceHolder isn't here because it's set slightly before we fully join the world -- cgit v1.2.3