From 631ed63dbdc7167df4de02a55b5c2ef1cea909e9 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Sun, 27 Nov 2022 16:25:07 -0600 Subject: Swarm (#36) * make azalea-pathfinder dir * start writing d* lite impl * more work on d* lite * work more on implementing d* lite * full d* lite impl * updated edges * add next() function * add NoPathError * why does dstar lite not work * fix d* lite implementation * make the test actually check the coords * replace while loop with if statement * fix clippy complaints * make W only have to be PartialOrd * fix PartialOrd issues * implement mtd* lite * add a test to mtd* lite * remove normal d* lite * make heuristic only take in one arg * add `success` function * Update README.md * evil black magic to make .entity not need dimension * start adding moves * slightly improve the vec3/position situation new macro that implements all the useful functions * moves stuff * make it compile * update deps in az-pathfinder * make it compile again * more pathfinding stuff * add Bot::look_at * replace EntityMut and EntityRef with just Entity * block pos pathfinding stuff * rename movedirection to walkdirection * execute path every tick * advance path * change az-pf version * make azalea_client keep plugin state * fix Plugins::get * why does it think there is air * start debugging incorrect air * update some From methods to use rem_euclid * start adding swarm * fix deadlock i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock * make lookat actually work probably * fix going too fast * Update main.rs * make a thing immutable * direction_looking_at * fix rotations * import swarm in an example * fix stuff from merge * remove azalea_pathfinder import * delete azalea-pathfinder crate already in azalea::pathfinder module * swarms * start working on shared dimensions * Shared worlds work * start adding Swarm::add_account * add_account works * change "client" to "bot" in some places * Fix issues from merge * Update world.rs * add SwarmEvent::Disconnect(Account) * almost add SwarmEvent::Chat and new plugin system it panics rn * make plugins have to provide the State associated type * improve comments * make fn build slightly cleaner * fix SwarmEvent::Chat * change a println in bot/main.rs * Client::shutdown -> disconnect * polish fix clippy warnings + improve some docs a bit * fix shared worlds* *there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot * i am being trolled by rust for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane * make world an RwLock again * remove debug messages * fix skipping event ticks unfortunately now sending events is `.send().await?` instead of just `.send()` * fix deadlock + warnings * turns out my floor_mod impl was wrong and i32::rem_euclid has the correct behavior LOL * still errors with lots of bots * make swarm iter & fix new chunks not loading * improve docs * start fixing tests * fix all the tests except the examples i don't know how to exclude them from the tests * improve docs some more --- azalea-client/src/chat.rs | 25 +++---------------------- 1 file changed, 3 insertions(+), 22 deletions(-) (limited to 'azalea-client/src/chat.rs') diff --git a/azalea-client/src/chat.rs b/azalea-client/src/chat.rs index 01236630..5f566fe7 100755 --- a/azalea-client/src/chat.rs +++ b/azalea-client/src/chat.rs @@ -12,7 +12,7 @@ use azalea_protocol::packets::game::{ use std::time::{SystemTime, UNIX_EPOCH}; /// A chat packet, either a system message or a chat message. -#[derive(Debug, Clone)] +#[derive(Debug, Clone, PartialEq)] pub enum ChatPacket { System(ClientboundSystemChatPacket), Player(Box), @@ -126,28 +126,9 @@ impl Client { /// Send a message in chat. /// - /// # Examples - /// /// ```rust,no_run - /// # use azalea::prelude::*; - /// # use parking_lot::Mutex; - /// # use std::sync::Arc; - /// # #[tokio::main] - /// # async fn main() { - /// # let account = Account::offline("bot"); - /// # azalea::start(azalea::Options { - /// # account, - /// # address: "localhost", - /// # state: State::default(), - /// # plugins: plugins![], - /// # handle, - /// # }) - /// # .await - /// # .unwrap(); - /// # } - /// # #[derive(Default, Clone)] - /// # pub struct State {} - /// # async fn handle(bot: Client, event: Event, state: State) -> anyhow::Result<()> { + /// # use azalea_client::{Client, Event}; + /// # async fn handle(bot: Client, event: Event) -> anyhow::Result<()> { /// bot.chat("Hello, world!").await.unwrap(); /// # Ok(()) /// # } -- cgit v1.2.3