From 741a1f65d669c83710e8c33082b120c189b28f1d Mon Sep 17 00:00:00 2001 From: mat Date: Fri, 12 May 2023 22:29:39 -0500 Subject: handle ping packet and resource pack correctly --- azalea-client/src/packet_handling.rs | 25 ++++++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) diff --git a/azalea-client/src/packet_handling.rs b/azalea-client/src/packet_handling.rs index 8ffff870..50887096 100644 --- a/azalea-client/src/packet_handling.rs +++ b/azalea-client/src/packet_handling.rs @@ -9,7 +9,9 @@ use azalea_protocol::{ serverbound_custom_payload_packet::ServerboundCustomPayloadPacket, serverbound_keep_alive_packet::ServerboundKeepAlivePacket, serverbound_move_player_pos_rot_packet::ServerboundMovePlayerPosRotPacket, - ClientboundGamePacket, ServerboundGamePacket, + serverbound_pong_packet::ServerboundPongPacket, + serverbound_resource_pack_packet::ServerboundResourcePackPacket, ClientboundGamePacket, + ServerboundGamePacket, }, read::ReadPacketError, }; @@ -995,7 +997,15 @@ fn process_packet_events(ecs: &mut World) { }) } ClientboundGamePacket::OpenSignEditor(_) => {} - ClientboundGamePacket::Ping(_) => {} + ClientboundGamePacket::Ping(p) => { + debug!("Got ping packet {:?}", p); + + let mut system_state: SystemState> = SystemState::new(ecs); + let mut query = system_state.get_mut(ecs); + + let local_player = query.get_mut(player_entity).unwrap(); + local_player.write_packet(ServerboundPongPacket { id: p.id }.get()); + } ClientboundGamePacket::PlaceGhostRecipe(_) => {} ClientboundGamePacket::PlayerCombatEnd(_) => {} ClientboundGamePacket::PlayerCombatEnter(_) => {} @@ -1023,7 +1033,16 @@ fn process_packet_events(ecs: &mut World) { } ClientboundGamePacket::PlayerLookAt(_) => {} ClientboundGamePacket::RemoveMobEffect(_) => {} - ClientboundGamePacket::ResourcePack(_) => {} + ClientboundGamePacket::ResourcePack(p) => { + debug!("Got resource pack packet {:?}", p); + + let mut system_state: SystemState> = SystemState::new(ecs); + let mut query = system_state.get_mut(ecs); + + let local_player = query.get_mut(player_entity).unwrap(); + // always accept resource pack + local_player.write_packet(ServerboundResourcePackPacket { action: azalea_protocol::packets::game::serverbound_resource_pack_packet::Action::Accepted }.get()); + } ClientboundGamePacket::Respawn(p) => { debug!("Got respawn packet {:?}", p); -- cgit v1.2.3