From 060d2f1592b98bca64b2ee15e103aa14db816227 Mon Sep 17 00:00:00 2001 From: mat Date: Fri, 29 Jul 2022 15:50:11 -0500 Subject: grammar issue --- azalea-protocol/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/azalea-protocol/README.md b/azalea-protocol/README.md index d2ad356e..b4f6660c 100644 --- a/azalea-protocol/README.md +++ b/azalea-protocol/README.md @@ -12,7 +12,7 @@ Unfortunately, using azalea-protocol requires Rust nightly because [specializati Adding new packets is usually pretty easy, but you'll want to have Minecraft's decompiled source code which you can obtain with tools such as [DecompilerMC](https://github.com/hube12/DecompilerMC). -1. First, you'll need the packet id. You can get this from azalea-protocol error messages, or from wiki.vg. +1. First, you'll need the packet id. You can get this from azalea-protocol error messages or from wiki.vg. 2. Run `python codegen/newpacket.py [packet id] [clientbound or serverbound] \[game/handshake/login/status\]`\ 3. Go to the directory where it told you the packet was generated. If there's no comments, you're done. Otherwise, keep going. 4. Find the packet in Minecraft's source code. Minecraft's packets are in the `net/minecraft/network/protocol/` directory. The state for your packet is usually `game`. -- cgit v1.2.3