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2022-10-08change definition of Event::Tickmat
2022-10-07fix errors with rewritten packet readingmat
i forgot i never tested it before LMAO
2022-10-07Bot API (#27)mat
Basically make the `azalea` crate have stuff
2022-10-02add jumpingmat
2022-10-02All block shapes & collisions (#22)mat
* start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning
2022-09-19add shutdown functionmat
2022-09-19change examplemat
2022-09-05.walk :)mat
2022-08-30clippyUbuntu
2022-08-29physics stuffmat
2022-08-29Physics (#11)mat
* Put physics module in azalea-entity * port aabb * add more stuff to PositionXYZ * azalea-physics * important collision things * more physics stuff * backup because i'm about to delete shapes * more shape stuff * CubeVoxelShape * no compile errors??? insane * impl VoxelShape for ArrayVoxelShape * Shapes stuff * collide_x but it doesn't work yet * binary_search * it compiles * Entity has bounding box * Update discrete_voxel_shape.rs * Entity::make_bounding_box * ok i'm about to merge az-entity and az-world might be a terrible idea which is why i'm committing first * ok so i moved entity to world * on_pos and move_entity compiles * add send_position * move collision stuff to collision module in az-physics * dimension is no longer an Option * start trying to do collision for the client * collision works :tada: * start adding palette resizing * get_and_set (pain) * it compiles but probably won't work * add a test * remove printlns * add more tests for palette stuff * ClientboundMoveVec3Packet -> ClientboundMoveEntityPosPacket i think i changed this on accident once * palette resizing works todo: remove the printlns * Remove printlns in palette.rs * fix issues from merge * fixes + work a bit more on physics * Better entities (#19) * well it compiles * add tests to entity storage * add suggestions in azalea-brigadier * this probably causes ub * fix brigadiersuggestions * get rid of entityid * test From<EntityMut> for EntityRef * don't mention other libraries since there's too many * fix warnings * do todos in brigadier suggestions * work on physics * more physics stuff * remove trait feature on az-block i think rust gets confused and compiles the macro without the feature * bump ahash * aes tests in az-crypto * optimize aes's deps * fix crashes * fix section_index for negative numbers and test * fix BlockPos protocol implementation * remove some debug prints * prepare to add ai_step * make ai step work * clippy
2022-07-281.19.1mat
2022-06-25clippomat
2022-06-25Fix warningsmat
2022-06-25merge ClientState and Clientmat
2022-06-24start adding movingmat
2022-06-23move_entity_with_deltamat
2022-06-23azalea-bufmat
2022-06-21Add move_tomat
2022-06-20add gametick event and find_one_entitymat
2022-06-19Bump tokiomat
2022-06-19Fix some clippy warningsmat
2022-06-19Fix issues with entity pos conversion to block posmat
2022-06-19Fix errormat
2022-06-19Improvements to azalea-world for entitiesmat
2022-06-18account.rs and client.rsmat
2022-06-18Add a new example that uses entitiesmat
2022-06-18from<ClientboundAddEntityPacket> for Entitymat
2022-06-17EntityPosmat
2022-06-17Slightly improve bit storagemat
2022-05-261.19mat
2022-05-14add unhandled ClientboundSectionBlocksUpdatePacketmat
2022-05-14get_block_state worksmat
2022-05-14start adding get_block_statemat
2022-05-14remove some printlnsmat
2022-05-08add more stuffmat
2022-05-08Merge branch 'main' into chunk-decodingmat
2022-05-08azalea-chat now checks language filesmat
2022-05-07clientbound add player packetmat
2022-05-05random polishmat
2022-05-05Fix chunk decodingmat
2022-05-05Add bit storagemat
2022-05-03start adding bit storagemat
2022-05-03more azalea-world stuffmat
2022-05-01clientbound_add_entity_packet & clientbound_set_entity_data_packetmat
2022-04-30gitignore flamegraph stuffmat
2022-04-30significantly optimize reading Vec<u8>mat
unfortunately, this introduces the requirement of using rust nightly
2022-04-29background task works!mat
2022-04-29Merge branch 'main' into chunk-packetsmat
2022-04-29upgrade aes and cfb8mat