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2023-09-14infinite pathfindingmat
2023-09-14detect obstructions while pathfinding and better results on timeoutmat
2023-09-14AcceptResourcePacksPluginmat
2023-09-14rename Local to LocalEntitymat
2023-09-11fix falling through blocks on spawn (and triggering anticheats)mat
2023-09-10fix incorrect jumpingmat
2023-08-26use better pathfinder costs and also fix relative entity updates breaking ↵mat
sometimes
2023-08-26simplify pathfinder moremat
2023-08-26simplify pathfindermat
2023-08-25fix all bevy ambiguitiesmat
2023-08-25implement stepping up stairsmat
2023-08-25add failing test for that weird diagonal edge casemat
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2023-08-25add basic pathfinding testmat
2023-08-24Support properly switching instances (#106)mat
* start implementing switching dimensions * fix removeentity in shared worlds * also store entity ids per local player * uncomment a trace in pathfinder * cleanup --------- Co-authored-by: mat <git@matdoes.dev>
2023-08-22Created nearest_entity system param (#102)TheDudeFromCI
* Created nearest_entity system param Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Added nearby item iterators. Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Export bot.rs (#101) * Removed .vscode settings (#104) Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * raycasting not raytracing * don't panic if TranslatableComponent::to_string fails * Food/saturation component support (#97) * modified for food stuff * moved food/saturation to a separate file * hunger component * simplify some logic --------- Co-authored-by: mat <git@matdoes.dev> * Created nearest_entity system param Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Added nearby item iterators. Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Applied tweaks from PR review Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Fixed doctests Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> --------- Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> Co-authored-by: mat <git@matdoes.dev> Co-authored-by: Luuk van Oijen <lazyluuk.channel@gmail.com>
2023-08-21Food/saturation component support (#97)Luuk van Oijen
* modified for food stuff * moved food/saturation to a separate file * hunger component * simplify some logic --------- Co-authored-by: mat <git@matdoes.dev>
2023-08-19Export bot.rs (#101)TheDudeFromCI
2023-08-16no_handler() option for ClientBuilder (#100)TheDudeFromCI
* Added no_handler client builder option Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Made EmptyState public Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Packaged no_handler placeholders in own module Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * imply no state and remove Fut generic from ClientBuilder and SwarmBuilder * use destructuring in set_handler and fix a doc --------- Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> Co-authored-by: mat <git@matdoes.dev>
2023-08-03loosen Default requirement for State on SwarmBuildermat
2023-07-23clean up azalea-entity a littlemat
2023-07-15descend up to 3 blocks in pathfindermat
2023-07-15fix brigadier booleansmat
2023-07-15Attacking (#96)mat
* add Client::attack * partially implement attack cooldowns * attack speed modifiers * don't care clippy --------- Co-authored-by: mat <git@matdoes.dev>
2023-07-15fix auto respawn and fix entity metadatamat
2023-07-14Mining (#95)mat
* more mining stuff * initialize azalea-tags crate * more mining stuff 2 * mining in ecs * well technically mining works but no codegen for how long it takes to mine each block yet * rename downloads to __cache__ it was bothering me since it's not *just* downloads * codegen block behavior * fix not sending packet to finish breaking block * mining animation 🎉 * clippy * cleanup, move Client::mine into a client extension * add azalea/src/mining.rs --------- Co-authored-by: mat <git@matdoes.dev>
2023-07-09Update to Bevy 0.11 (#94)mat
* update to bevy 0.11 * clippy --------- Co-authored-by: mat <git@matdoes.dev>
2023-06-24Add ClientBuilder:new_without_log (#93)xtex
* Add ClientBuilder:new_without_log * 'log' feature * fix warnings --------- Co-authored-by: mat <git@matdoes.dev>
2023-06-14Vec3::distance_to and clippymat
2023-05-21fix respawn system ambiguitymat
2023-05-16better variable naming in docmat
2023-05-16ClientBuilder::new_without_pluginsmat
2023-05-13ChatPacket::is_whispermat
2023-05-13reexport azalea-chat and add goto docsmat
2023-05-12auto respawnmat
2023-05-12fix warningsmat
2023-05-09astarmat
2023-05-05fix some warningsmat
2023-05-05rename Client::inventory to open_inventorymat
2023-05-05add Client::inventorymat
2023-05-04export brigadier from azaleamat
2023-05-03Inventory (#48)mat
* start adding azalea-inventory * design more of how inventories are defined * start working on az-inv-macros * inventory macro works * start adding inventory codegen * update some deps * add inventory codegen * manually write inventory menus * put the inventories in Client * start on containersetcontent * inventory menu should hopefully work * checks in containersetcontent * format a comment * move some variant matches * inventory.rs * inventory stuff * more inventory stuff * inventory/container tracking works * start adding interact function * sequence number * start adding HitResultComponent * implement traverse_blocks * start adding clip * add clip function * update_hit_result_component * start trying to fix * fix * make some stuff simpler * clippy * lever * chest * container handle * fix ambiguity * fix some doc tests * move some container stuff from az-client to azalea * clicking container * start implementing simulate_click * keep working on simulate click * implement more of simulate_click this is really boring * inventory fixes * start implementing shift clicking * fix panic in azalea-chat i hope * shift clicking implemented * more inventory stuff * fix items not showing in containers sometimes * fix test * fix all warnings * remove a println --------- Co-authored-by: mat <git@matdoes.dev>
2023-04-19re export azalea_auth from azaleamat
2023-03-11fix doc errorsmat
2023-03-07Bevy 0.10 (#79)mat
* replace 0.9.1 with 0.10.0 * start migrating to bevy .10 * well it compiles * doesn't immediately panic * remove unused imports * fmt * delete azalea-ecs * make RelativeEntityUpdate an EntityCommand * fix a doc test * explain what FixedUpdate does
2023-02-26Add `set_state` and `set_swarm_state` (#76)Shayne Hartford
* Add set_state and set_swarm_state * Add [must_use], Remove set_state, and change state to swarm_state * Forgot the other must_use * I'm not good at this
2023-02-25Fix system order ambiguities (#74)mat
* start fixing stuff where systems run in the wrong order * fix ordering ambiguity * add debugging guide * some fixes * fix panic for swarms * fix some warnings
2023-02-15fix 0ns delaymat
2023-02-15max reconnect wait from 120s to 15smat
2023-02-12Better chat events (#67)mat
* Better chat events * add a comment explaining why SendChatKindEvent is only one event
2023-02-10improve docs a bit more and delete potatobot exampleUbuntu