| Age | Commit message (Collapse) | Author |
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this results in more efficient paths and less recalculations
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* add configuration state
* start updating to 23w31a
* implement a bit more of 23w31a
* chunk batching
* start adding configuration state
* ioasfhjgsd
* almost works
* configuration state mostly implemented
* handle other packets in configuration state and fix keepalive
* cleanup, fix warnings
* 23w32a
* fix some doctests
* 23w33a
* 23w35a
* 1.20.2-pre2
* fix system conflicts
* 1.20.2-pre4
* make tests compile
* tests pass
* 1.20.2-rc2
* 1.20.2
* Revert "1.20.2"
This reverts commit dd152fd265332ead333c919e585ded6d609d7468.
* didn't mean to commit that code
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Co-authored-by: mat <git@matdoes.dev>
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sometimes
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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* start implementing switching dimensions
* fix removeentity in shared worlds
* also store entity ids per local player
* uncomment a trace in pathfinder
* cleanup
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Co-authored-by: mat <git@matdoes.dev>
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* Created nearest_entity system param
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Added nearby item iterators.
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Export bot.rs (#101)
* Removed .vscode settings (#104)
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* raycasting not raytracing
* don't panic if TranslatableComponent::to_string fails
* Food/saturation component support (#97)
* modified for food stuff
* moved food/saturation to a separate file
* hunger component
* simplify some logic
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Co-authored-by: mat <git@matdoes.dev>
* Created nearest_entity system param
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Added nearby item iterators.
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Applied tweaks from PR review
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Fixed doctests
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
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Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
Co-authored-by: mat <git@matdoes.dev>
Co-authored-by: Luuk van Oijen <lazyluuk.channel@gmail.com>
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* modified for food stuff
* moved food/saturation to a separate file
* hunger component
* simplify some logic
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Co-authored-by: mat <git@matdoes.dev>
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* Added no_handler client builder option
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Made EmptyState public
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Packaged no_handler placeholders in own module
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* imply no state and remove Fut generic from ClientBuilder and SwarmBuilder
* use destructuring in set_handler and fix a doc
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Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
Co-authored-by: mat <git@matdoes.dev>
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* add Client::attack
* partially implement attack cooldowns
* attack speed modifiers
* don't care clippy
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Co-authored-by: mat <git@matdoes.dev>
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* more mining stuff
* initialize azalea-tags crate
* more mining stuff 2
* mining in ecs
* well technically mining works but
no codegen for how long it takes to mine each block yet
* rename downloads to __cache__
it was bothering me since it's not *just* downloads
* codegen block behavior
* fix not sending packet to finish breaking block
* mining animation 🎉
* clippy
* cleanup, move Client::mine into a client extension
* add azalea/src/mining.rs
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Co-authored-by: mat <git@matdoes.dev>
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* update to bevy 0.11
* clippy
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Co-authored-by: mat <git@matdoes.dev>
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* Add ClientBuilder:new_without_log
* 'log' feature
* fix warnings
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Co-authored-by: mat <git@matdoes.dev>
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