| Age | Commit message (Collapse) | Author |
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make GameProfile clones cheaper
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* Use workspace `Cargo.toml` for dependencies and package atributes
* Fix a couple clippy warnings
* Update bevy, update build script, move deps to workspace, and fix clippy warnings
* Remove carrots from crate versions
The default behavior is the same
* Remove unused dependencies
Compiles and all tests pass, so it should be fine
* Update codegen to use `std::sync::LazyLock` instead of `once_cell::sync::Lazy`
* Update Bevy to `0.15.0-rc.3`
Surprisingly little needed to be changed
* Update to bevy 0.15.0
* Fix leftover merge issues
* Clarify the reason the swarm can't connect
* Fix duplicate lint, remove `log` dependency
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* Add rust rover to .gitignore
* Fold dependency feature lists
* Sort dependencies alphabetically
* Update dependencies
* Upgrade dependencies
* Comment out unused dependencies
* Nightly is broken right now :)
* Fix conflict with derive_more
* cargo autoinherit to merge dependencies
* Fix clippy lints
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* replace bevy FixedUpdate with azalea GameTick
* Update to Bevy 0.12.1
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* add configuration state
* start updating to 23w31a
* implement a bit more of 23w31a
* chunk batching
* start adding configuration state
* ioasfhjgsd
* almost works
* configuration state mostly implemented
* handle other packets in configuration state and fix keepalive
* cleanup, fix warnings
* 23w32a
* fix some doctests
* 23w33a
* 23w35a
* 1.20.2-pre2
* fix system conflicts
* 1.20.2-pre4
* make tests compile
* tests pass
* 1.20.2-rc2
* 1.20.2
* Revert "1.20.2"
This reverts commit dd152fd265332ead333c919e585ded6d609d7468.
* didn't mean to commit that code
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Co-authored-by: mat <git@matdoes.dev>
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* modified for food stuff
* moved food/saturation to a separate file
* hunger component
* simplify some logic
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Co-authored-by: mat <git@matdoes.dev>
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* Added no_handler client builder option
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Made EmptyState public
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Packaged no_handler placeholders in own module
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* imply no state and remove Fut generic from ClientBuilder and SwarmBuilder
* use destructuring in set_handler and fix a doc
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Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
Co-authored-by: mat <git@matdoes.dev>
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* more mining stuff
* initialize azalea-tags crate
* more mining stuff 2
* mining in ecs
* well technically mining works but
no codegen for how long it takes to mine each block yet
* rename downloads to __cache__
it was bothering me since it's not *just* downloads
* codegen block behavior
* fix not sending packet to finish breaking block
* mining animation 🎉
* clippy
* cleanup, move Client::mine into a client extension
* add azalea/src/mining.rs
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Co-authored-by: mat <git@matdoes.dev>
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* update to bevy 0.11
* clippy
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Co-authored-by: mat <git@matdoes.dev>
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* start adding azalea-inventory
* design more of how inventories are defined
* start working on az-inv-macros
* inventory macro works
* start adding inventory codegen
* update some deps
* add inventory codegen
* manually write inventory menus
* put the inventories in Client
* start on containersetcontent
* inventory menu should hopefully work
* checks in containersetcontent
* format a comment
* move some variant matches
* inventory.rs
* inventory stuff
* more inventory stuff
* inventory/container tracking works
* start adding interact function
* sequence number
* start adding HitResultComponent
* implement traverse_blocks
* start adding clip
* add clip function
* update_hit_result_component
* start trying to fix
* fix
* make some stuff simpler
* clippy
* lever
* chest
* container handle
* fix ambiguity
* fix some doc tests
* move some container stuff from az-client to azalea
* clicking container
* start implementing simulate_click
* keep working on simulate click
* implement more of simulate_click
this is really boring
* inventory fixes
* start implementing shift clicking
* fix panic in azalea-chat i hope
* shift clicking implemented
* more inventory stuff
* fix items not showing in containers sometimes
* fix test
* fix all warnings
* remove a println
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Co-authored-by: mat <git@matdoes.dev>
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