| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-12-15 | Add mining to the pathfinder (#122) | mat | |
| * basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder | |||
| 2023-10-12 | KnockbackEvent and rename Physics::delta to velocity | mat | |
| 2023-10-08 | PathfinderCtx | mat | |
| 2023-10-07 | descend_forward_1_move move | mat | |
| 2023-10-07 | improve pathfinder path execution | mat | |
| 2023-10-04 | preallocate edges vec in pathfinder | mat | |
| 2023-10-04 | BLAZINGLY FAST 🚀🚀🚀 pathfinding | mat | |
| 2023-10-03 | tweak pathfinder costs a bit | mat | |
| 2023-10-03 | fix world being locked while pathfinding | mat | |
| 2023-10-03 | tweak pathfinder costs | mat | |
| 2023-10-02 | optimize pathfinder more | mat | |
| 2023-10-01 | add pathfinder benchmark | mat | |
| 2023-10-01 | pathfinder parkour tests and fix some parkour issues | mat | |
| 2023-10-01 | organize azalea_core and re-export it from azalea | mat | |
| 2023-09-30 | start implementing parkour | mat | |
| 2023-09-30 | improve ascend (stolen from baritone) | mat | |
| 2023-09-30 | improve descending in pathfinder more | mat | |
| 2023-09-30 | pathfinder: don't spin while descending | mat | |
| 2023-09-14 | infinite pathfinding | mat | |
| 2023-08-26 | use better pathfinder costs and also fix relative entity updates breaking ↵ | mat | |
| sometimes | |||
| 2023-08-26 | simplify pathfinder more | mat | |
