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path: root/azalea/src/lib.rs
AgeCommit message (Collapse)Author
2024-12-23lift requirement on anyhow for handler functionmat
2024-10-26group imports with rustfmtmat
2024-07-05upgrade to simdnbt 0.6 (#160)mat
2024-04-20socks5 support (#113)mat
2024-04-09add functions to ClientBuilder and SwarmBuilder for custom addressesmat
2024-02-24add Display for Vec3, add SimulationSet, and add EntityChunkPos componentmat
2023-12-05make start return nevermat
2023-12-04fix ClientBuilder erroring, maybemat
2023-12-03make ClientBuilder use SwarmBuilder internallymat
2023-12-03let plugins override query responsesmat
2023-12-02make sure Startup system runs before any bots joinmat
2023-12-01Make auto_respawn pub (#116)veronoicc
2023-10-26remove some more #![feature]smat
2023-10-21async_fn_in_trait stabilizedmat
2023-10-10start adding mining to pathfindermat
2023-10-07split pathfinder execution into multiple systems (and fix some bugs)mat
2023-10-01organize azalea_core and re-export it from azaleamat
2023-09-18fix entities not always being despawned after mergemat
2023-09-18instanceloadedevent and a few fixesmat
2023-09-17heightmapsmat
2023-09-15rename start_ecs to start_ecs_runnermat
2023-09-14AcceptResourcePacksPluginmat
2023-08-26use better pathfinder costs and also fix relative entity updates breaking ↵mat
sometimes
2023-08-22Created nearest_entity system param (#102)TheDudeFromCI
* Created nearest_entity system param Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Added nearby item iterators. Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Export bot.rs (#101) * Removed .vscode settings (#104) Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * raycasting not raytracing * don't panic if TranslatableComponent::to_string fails * Food/saturation component support (#97) * modified for food stuff * moved food/saturation to a separate file * hunger component * simplify some logic --------- Co-authored-by: mat <git@matdoes.dev> * Created nearest_entity system param Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Added nearby item iterators. Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Applied tweaks from PR review Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Fixed doctests Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> --------- Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> Co-authored-by: mat <git@matdoes.dev> Co-authored-by: Luuk van Oijen <lazyluuk.channel@gmail.com>
2023-08-19Export bot.rs (#101)TheDudeFromCI
2023-08-16no_handler() option for ClientBuilder (#100)TheDudeFromCI
* Added no_handler client builder option Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Made EmptyState public Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * Packaged no_handler placeholders in own module Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> * imply no state and remove Fut generic from ClientBuilder and SwarmBuilder * use destructuring in set_handler and fix a doc --------- Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com> Co-authored-by: mat <git@matdoes.dev>
2023-07-15fix brigadier booleansmat
2023-07-15Attacking (#96)mat
* add Client::attack * partially implement attack cooldowns * attack speed modifiers * don't care clippy --------- Co-authored-by: mat <git@matdoes.dev>
2023-07-14Mining (#95)mat
* more mining stuff * initialize azalea-tags crate * more mining stuff 2 * mining in ecs * well technically mining works but no codegen for how long it takes to mine each block yet * rename downloads to __cache__ it was bothering me since it's not *just* downloads * codegen block behavior * fix not sending packet to finish breaking block * mining animation 🎉 * clippy * cleanup, move Client::mine into a client extension * add azalea/src/mining.rs --------- Co-authored-by: mat <git@matdoes.dev>
2023-07-09Update to Bevy 0.11 (#94)mat
* update to bevy 0.11 * clippy --------- Co-authored-by: mat <git@matdoes.dev>
2023-06-24Add ClientBuilder:new_without_log (#93)xtex
* Add ClientBuilder:new_without_log * 'log' feature * fix warnings --------- Co-authored-by: mat <git@matdoes.dev>
2023-05-16better variable naming in docmat
2023-05-16ClientBuilder::new_without_pluginsmat
2023-05-13ChatPacket::is_whispermat
2023-05-13reexport azalea-chat and add goto docsmat
2023-05-12auto respawnmat
2023-05-04export brigadier from azaleamat
2023-05-03Inventory (#48)mat
* start adding azalea-inventory * design more of how inventories are defined * start working on az-inv-macros * inventory macro works * start adding inventory codegen * update some deps * add inventory codegen * manually write inventory menus * put the inventories in Client * start on containersetcontent * inventory menu should hopefully work * checks in containersetcontent * format a comment * move some variant matches * inventory.rs * inventory stuff * more inventory stuff * inventory/container tracking works * start adding interact function * sequence number * start adding HitResultComponent * implement traverse_blocks * start adding clip * add clip function * update_hit_result_component * start trying to fix * fix * make some stuff simpler * clippy * lever * chest * container handle * fix ambiguity * fix some doc tests * move some container stuff from az-client to azalea * clicking container * start implementing simulate_click * keep working on simulate click * implement more of simulate_click this is really boring * inventory fixes * start implementing shift clicking * fix panic in azalea-chat i hope * shift clicking implemented * more inventory stuff * fix items not showing in containers sometimes * fix test * fix all warnings * remove a println --------- Co-authored-by: mat <git@matdoes.dev>
2023-04-19re export azalea_auth from azaleamat
2023-03-07Bevy 0.10 (#79)mat
* replace 0.9.1 with 0.10.0 * start migrating to bevy .10 * well it compiles * doesn't immediately panic * remove unused imports * fmt * delete azalea-ecs * make RelativeEntityUpdate an EntityCommand * fix a doc test * explain what FixedUpdate does
2023-02-26Add `set_state` and `set_swarm_state` (#76)Shayne Hartford
* Add set_state and set_swarm_state * Add [must_use], Remove set_state, and change state to swarm_state * Forgot the other must_use * I'm not good at this
2023-02-12Better chat events (#67)mat
* Better chat events * add a comment explaining why SendChatKindEvent is only one event
2023-02-10fix and improve examples in docsUbuntu
2023-02-05improve docsmat
2023-02-04Use an ECS (#52)mat
* add EntityData::kind * start making metadata use hecs * make entity codegen generate ecs stuff * fix registry codegen * get rid of worldhaver it's not even used * add bevy_ecs to deps * rename Component to FormattedText also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying * generate metadata.rs correctly for bevy_ecs * start switching more entity stuff to use ecs * more ecs stuff for entity storage * ok well it compiles but it definitely doesn't work * random fixes * change a bunch of entity things to use the components * some ecs stuff in az-client * packet handler uses the ecs now and other fun changes i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal * start converting some functions in az-client into systems committing because i'm about to try something that might go horribly wrong * start splitting client i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet) * separate minecraft entity ids from azalea entity ids + more ecs stuff i guess i'm using bevy_app now too huh it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize). * packet handling now it runs the schedule only when we get a tick or packet :smile: also i systemified some more functions and did other random fixes so az-world and az-physics compile making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works * start figuring out how functions in Client will work generally just lifetimes being annoying but i think i can get it all to work * make writing packets work synchronously* * huh az-client compiles * start fixing stuff * start fixing some packets * make packet handler work i still haven't actually tested any of this yet lol but in theory it should all work i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like ```rs let local_player = ecs .query::<&LocalPlayer>() .get_mut(ecs, player_entity) .unwrap(); ``` i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet * fix warnings * ok what if i just have a bunch of queries and a single packet handler system * simple example for azalea-client * :bug: * maybe fix deadlock idk can't test it rn lmao * make physicsstate its own component * use the default plugins * azalea compiles lol * use systemstate for packet handler * fix entities basically moved some stuff from being in the world to just being components * physics (ticking) works * try to add a .entity_by function still doesn't work because i want to make the predicate magic * try to make entity_by work well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future * everything compiles * start converting swarm to use builder * continue switching swarm to builder and fix stuff * make swarm use builder still have to fix some stuff and make client use builder * fix death event * client builder * fix some warnings * document plugins a bit * start trying to fix tests * azalea-ecs * azalea-ecs stuff compiles * az-physics tests pass :tada: * fix all the tests * clippy on azalea-ecs-macros * remove now-unnecessary trait_upcasting feature * fix some clippy::pedantic warnings lol * why did cargo fmt not remove the trailing spaces * FIX ALL THE THINGS * when i said 'all' i meant non-swarm bugs * start adding task pool * fix entity deduplication * fix pathfinder not stopping * fix some more random bugs * fix panic that sometimes happens in swarms * make pathfinder run in task * fix some tests * fix doctests and clippy * deadlock * fix systems running in wrong order * fix non-swarm bots
2023-01-15the repo is NOT called Cargo.tomlmat
2022-12-11make entities have a reference to WeakWorlds insteadmat
... and other exciting bug fixes
2022-12-09(cargo-release) version 0.5.0Ubuntu
2022-12-09auto replace version in azalea/src/lib.rsUbuntu
2022-12-09fix example in docsUbuntu