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* start implementing fluid physics
* Initial implementation of fluid pushing
* different travel function in water
* bubble columns
* jumping in water
* cleanup
* change ultrawarm to be required
* fix for clippy
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* Disable the `deadlock_detection` feature by default
Fixes conflicts with any packages that enable parking_lot's `send_guard` feature
* move testbot deadlock detection to a function and add additional comments
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Co-authored-by: mat <git@matdoes.dev>
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* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
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mojang WHY are chunk positions read z first and then x :sob:
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* 23w40a
* 23w41a
* 23w42a
* 23w43a
* 23w44a
* serialize FormattedText as nbt in network
* use azalea-nbt/serde in azalea-chat
* 23w45a
* fix 23w45a to compile
* handle Object in codegen
* 1.20.3-pre2
* remove unused clientbound_resource_pack_packet.rs
* merge main and make azalea-chat use simdnbt
* 1.20.3-rc1
* fix tests
* use simdnbt 0.3
* fix ServerboundSetJigsawBlockPacket
* 1.20.3
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* replace bevy FixedUpdate with azalea GameTick
* Update to Bevy 0.12.1
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* add configuration state
* start updating to 23w31a
* implement a bit more of 23w31a
* chunk batching
* start adding configuration state
* ioasfhjgsd
* almost works
* configuration state mostly implemented
* handle other packets in configuration state and fix keepalive
* cleanup, fix warnings
* 23w32a
* fix some doctests
* 23w33a
* 23w35a
* 1.20.2-pre2
* fix system conflicts
* 1.20.2-pre4
* make tests compile
* tests pass
* 1.20.2-rc2
* 1.20.2
* Revert "1.20.2"
This reverts commit dd152fd265332ead333c919e585ded6d609d7468.
* didn't mean to commit that code
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Co-authored-by: mat <git@matdoes.dev>
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* start implementing switching dimensions
* fix removeentity in shared worlds
* also store entity ids per local player
* uncomment a trace in pathfinder
* cleanup
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Co-authored-by: mat <git@matdoes.dev>
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closes #103
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* Created nearest_entity system param
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Added nearby item iterators.
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Export bot.rs (#101)
* Removed .vscode settings (#104)
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* raycasting not raytracing
* don't panic if TranslatableComponent::to_string fails
* Food/saturation component support (#97)
* modified for food stuff
* moved food/saturation to a separate file
* hunger component
* simplify some logic
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Co-authored-by: mat <git@matdoes.dev>
* Created nearest_entity system param
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Added nearby item iterators.
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Applied tweaks from PR review
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
* Fixed doctests
Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
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Signed-off-by: TheDudeFromCI <thedudefromci@gmail.com>
Co-authored-by: mat <git@matdoes.dev>
Co-authored-by: Luuk van Oijen <lazyluuk.channel@gmail.com>
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