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2023-12-15Add mining to the pathfinder (#122)mat
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder
2023-12-13i didn't actually commit the codemat
2023-12-09add BlockState::propertymat
2023-12-04revert packet name to Disguised and make it more like ChatPacket::Playermat
2023-11-19Replace azalea-nbt with simdnbt (#111)mat
* delete azalea-nbt and replace with simdnbt * use simdnbt from crates.io * remove serde dependency on azalea-registry
2023-11-18share registries in swarms and fix some bugsmat
2023-11-18fix memory leak when loading chunks in swarmsmat
2023-11-18replace log with tracingmat
2023-11-12improve docs a bitmat
2023-10-26remove some more #![feature]smat
2023-10-07make pathfinder twice as fast :sunglasses:mat
2023-10-07update chunk batchingmat
2023-10-02cleanupmat
2023-10-02yet another W for linear searchesmat
2023-10-02optimize pathfinder moremat
2023-10-02add benchmarks to azalea-worldmat
2023-10-01add pathfinder benchmarkmat
2023-10-01organize azalea_core and re-export it from azaleamat
2023-09-18fix entities not always being despawned after mergemat
2023-09-18instanceloadedevent and a few fixesmat
2023-09-17heightmapsmat
2023-08-24Support properly switching instances (#106)mat
* start implementing switching dimensions * fix removeentity in shared worlds * also store entity ids per local player * uncomment a trace in pathfinder * cleanup --------- Co-authored-by: mat <git@matdoes.dev>
2023-08-15upgrade thiserror and other depsmat
2023-08-01remove unnecessary parensmat
2023-08-01improve Instance::find_blockmat
2023-07-23fix sometimes not receiving chunksmat
2023-07-23clean up azalea-entity a littlemat
2023-07-20make PalettedContainer::new less weirdmat
2023-07-19fix wrong names in a Debug and relax PartialChunkStorage::set_block_statemat
2023-07-14Mining (#95)mat
* more mining stuff * initialize azalea-tags crate * more mining stuff 2 * mining in ecs * well technically mining works but no codegen for how long it takes to mine each block yet * rename downloads to __cache__ it was bothering me since it's not *just* downloads * codegen block behavior * fix not sending packet to finish breaking block * mining animation 🎉 * clippy * cleanup, move Client::mine into a client extension * add azalea/src/mining.rs --------- Co-authored-by: mat <git@matdoes.dev>
2023-07-09Update to Bevy 0.11 (#94)mat
* update to bevy 0.11 * clippy --------- Co-authored-by: mat <git@matdoes.dev>
2023-05-03Inventory (#48)mat
* start adding azalea-inventory * design more of how inventories are defined * start working on az-inv-macros * inventory macro works * start adding inventory codegen * update some deps * add inventory codegen * manually write inventory menus * put the inventories in Client * start on containersetcontent * inventory menu should hopefully work * checks in containersetcontent * format a comment * move some variant matches * inventory.rs * inventory stuff * more inventory stuff * inventory/container tracking works * start adding interact function * sequence number * start adding HitResultComponent * implement traverse_blocks * start adding clip * add clip function * update_hit_result_component * start trying to fix * fix * make some stuff simpler * clippy * lever * chest * container handle * fix ambiguity * fix some doc tests * move some container stuff from az-client to azalea * clicking container * start implementing simulate_click * keep working on simulate click * implement more of simulate_click this is really boring * inventory fixes * start implementing shift clicking * fix panic in azalea-chat i hope * shift clicking implemented * more inventory stuff * fix items not showing in containers sometimes * fix test * fix all warnings * remove a println --------- Co-authored-by: mat <git@matdoes.dev>
2023-03-23rename Tag to Nbtmat
2023-03-141.19.4 (#57)mat
* 23w03a * 23w04a * 23w05a * 23w06a * fix * 23w07a mojang broke their json data generator so some stuff is missing * didn't mean to commit that file here * 1.19.4-pre2 * fix * 1.19.4-pre3 * fix * how did these packets get here * 1.19.4-pre4 * 1.19.4-rc1 * 1.19.4-rc2 * 1.19.4-rc3 * merge main * remove debugging code * 1.19.4
2023-03-11fix doc errorsmat
2023-03-11Add RegistryHolder struct and serde features (#81)EightFactorial
* Make RegistryHolder struct * Update deps * Move RegistryHolder to azalea-protocol * Convert bytes to bools and back * Rename and shuffle logic * Move logic into trait, rename methods * Final touchups * Ah, merge mistakes * Add serde support for ResourceLocation * Reuse structs * Error when serde skips values in debug mode Add missing attributes * Strict_registry feature, require packet feature * Add test * Move into packets * Docs and touchups * Reword docs * Move into module inside ClientboundLoginPacket * Add azalea-nbt serde feature * remove duplicate comment and type_ -> kind --------- Co-authored-by: mat <github@matdoes.dev>
2023-03-08merge mainmat
2023-03-07Add World::find_block (#80)mat
* start adding World::find_block * keep working on find_block * BlockStates * fix sorting * update examples that use find_one_block * azalea_block::properties * fix tests * add a gotoblock command to testbot
2023-03-07Bevy 0.10 (#79)mat
* replace 0.9.1 with 0.10.0 * start migrating to bevy .10 * well it compiles * doesn't immediately panic * remove unused imports * fmt * delete azalea-ecs * make RelativeEntityUpdate an EntityCommand * fix a doc test * explain what FixedUpdate does
2023-02-25Fix system order ambiguities (#74)mat
* start fixing stuff where systems run in the wrong order * fix ordering ambiguity * add debugging guide * some fixes * fix panic for swarms * fix some warnings
2023-02-21make metadata components clonablemat
2023-02-21Fix writing palettes (#72)EightFactorial
2023-02-21Make things public (#71)EightFactorial
* Make struct data pub * Add derives * Rename packet fields * Make Palette structs pub
2023-02-10make blockstate goodUbuntu
2023-02-08Add KeepAliveEvent and Fix Error Messages (#65)EightFactorial
* Add KeepAliveEvent * Fix error messages * Panic instead of log error * Do not panic on closed connections * change some wording and fixes * fmt --------- Co-authored-by: Ubuntu <github@matdoes.dev>
2023-02-07move az_world::entity_info to az_world::entities::infoUbuntu
2023-02-05improve docsmat
2023-02-04Use an ECS (#52)mat
* add EntityData::kind * start making metadata use hecs * make entity codegen generate ecs stuff * fix registry codegen * get rid of worldhaver it's not even used * add bevy_ecs to deps * rename Component to FormattedText also start making the metadata use bevy_ecs but bevy_ecs doesn't let you query on Bundles so it's annoying * generate metadata.rs correctly for bevy_ecs * start switching more entity stuff to use ecs * more ecs stuff for entity storage * ok well it compiles but it definitely doesn't work * random fixes * change a bunch of entity things to use the components * some ecs stuff in az-client * packet handler uses the ecs now and other fun changes i still need to make ticking use the ecs but that's tricker, i'm considering using bevy_ecs systems for those bevy_ecs systems can't be async but the only async things in ticking is just sending packets which can just be done as a tokio task so that's not a big deal * start converting some functions in az-client into systems committing because i'm about to try something that might go horribly wrong * start splitting client i'm probably gonna change it so azalea entity ids are separate from minecraft entity ids next (so stuff like player ids can be consistent and we don't have to wait for the login packet) * separate minecraft entity ids from azalea entity ids + more ecs stuff i guess i'm using bevy_app now too huh it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize). * packet handling now it runs the schedule only when we get a tick or packet :smile: also i systemified some more functions and did other random fixes so az-world and az-physics compile making azalea-client use the ecs is almost done! all the hard parts are done now i hope, i just have to finish writing all the code so it actually works * start figuring out how functions in Client will work generally just lifetimes being annoying but i think i can get it all to work * make writing packets work synchronously* * huh az-client compiles * start fixing stuff * start fixing some packets * make packet handler work i still haven't actually tested any of this yet lol but in theory it should all work i'll probably either actually test az-client and fix all the remaining issues or update the azalea crate next ok also one thing that i'm not particularly happy with is how the packet handlers are doing ugly queries like ```rs let local_player = ecs .query::<&LocalPlayer>() .get_mut(ecs, player_entity) .unwrap(); ``` i think the right way to solve it would be by putting every packet handler in its own system but i haven't come up with a way to make that not be really annoying yet * fix warnings * ok what if i just have a bunch of queries and a single packet handler system * simple example for azalea-client * :bug: * maybe fix deadlock idk can't test it rn lmao * make physicsstate its own component * use the default plugins * azalea compiles lol * use systemstate for packet handler * fix entities basically moved some stuff from being in the world to just being components * physics (ticking) works * try to add a .entity_by function still doesn't work because i want to make the predicate magic * try to make entity_by work well it does work but i couldn't figure out how to make it look not terrible. Will hopefully change in the future * everything compiles * start converting swarm to use builder * continue switching swarm to builder and fix stuff * make swarm use builder still have to fix some stuff and make client use builder * fix death event * client builder * fix some warnings * document plugins a bit * start trying to fix tests * azalea-ecs * azalea-ecs stuff compiles * az-physics tests pass :tada: * fix all the tests * clippy on azalea-ecs-macros * remove now-unnecessary trait_upcasting feature * fix some clippy::pedantic warnings lol * why did cargo fmt not remove the trailing spaces * FIX ALL THE THINGS * when i said 'all' i meant non-swarm bugs * start adding task pool * fix entity deduplication * fix pathfinder not stopping * fix some more random bugs * fix panic that sometimes happens in swarms * make pathfinder run in task * fix some tests * fix doctests and clippy * deadlock * fix systems running in wrong order * fix non-swarm bots
2023-01-30have docs for all cratesUbuntu
2023-01-21clippymat