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2022-11-06Entity metadata (#37)mat
* add example generated metadata.rs * metadata.rs codegen * add the files * add comment to top of metadata.rs * avoid clone * metadata * defaults * defaults * fix metadata readers and writers * fix bad bitmasks and ignore some clippy warnings in generated code * add set_index function to entity metadatas * applying metadata
2022-10-30more docsmat
2022-10-30improve docs a little moremat
2022-10-29ClientboundContainerClosePacketmat
2022-10-29add doc comments to combat packetsmat
2022-10-27use variables directly in format stringsmat
thanks clippy we love you
2022-10-27fix removed packets still being definedmat
2022-10-24fix repeated ids in game/mod.rsmat
2022-10-23write some more docs for az-protocolmat
2022-10-23Add Client::set_client_information (#33)mat
* start adding options * add default options * send options packet by default * mention set_options in Client::join doc * make TranslatableComponent::read return TextComponent * change set_options to set_client_information * clean up some code * Add `Initialize` event * fix some clippy warnings * change `Client::options` to `client_information`
2022-10-23add `# Examples` to some docsmat
2022-10-23write more documentationmat
2022-10-21add function that gets full message contentmat
2022-10-19fix: make fields in PlayerInfo::Action public (#32)Sculas
This PR makes the fields in the PlayerInfo packet public. I encountered this issue when writing my own bot which needs a list of UUID > String of all currently logged-in players, and while writing my handler for `Action::RemovePlayer` I found out that the `uuid` field is private. This PR fixes that.
2022-10-16Add chat function (#28)mat
* add Client::chat * make the default bot do chat
2022-10-16Microsoft Authentication (#29)mat
* a * try to do more work on auth signing (untested) * well auth works when i remove the d= so * auth stuff * sessionserver stuff * add auth in azalea-protocol/client * caching* refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it * how did i not notice that i had the code duplicated * fix cache * add refreshing msa token * replace some printlns with log::trace * auth works! * Update main.rs * fix clippy warnings
2022-10-15fix clippy warningsmat
2022-10-09fix panicmat
2022-10-08handle SectionBlocksUpdate packetmat
2022-10-07remove a printlnmat
2022-10-07fix errors with rewritten packet readingmat
i forgot i never tested it before LMAO
2022-10-07fix a testmat
2022-10-07Replace impl Read with Cursor<&[u8]> (#26)mat
* Start getting rid of Cursor * try to make the tests pass and fail * make the tests pass * remove unused uses * fix clippy warnings * fix potential OOM exploits * fix OOM in az-nbt * fix nbt benchmark * fix a test * start replacing it with Cursor<Vec<u8>> * wip * fix all the issues * fix all tests * fix nbt benchmark * fix warnings
2022-10-02All block shapes & collisions (#22)mat
* start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning
2022-09-19Fix connection writer being locked (#23)mat
* Split connection struct in az-protocol * az-client uses split conns * fix errors * add a convenience write_packet fn to az-client
2022-09-19replace printlns with logUbuntu
2022-09-10fix ClientboundMapItemDataPacketmat
2022-09-10fix outdated EntityDataValuemat
2022-09-10typo fixmat
ChatVisiblity -> ChatVisibility
2022-09-09fix errors in enums inconsistent w/ vanillamat
2022-09-09cut off at 500 instead of 100mat
2022-09-09improve logUbuntu
2022-09-09add loggerUbuntu
2022-09-07why am i getting a varint errormat
2022-09-07fix ClientboundUpdateAdvancementsPacketmat
2022-09-06fix bad enum macro generationmat
2022-09-06BrigadierNodeStub::name()mat
2022-09-06finish read implementation for Commands packetUbuntu
2022-09-06rename variants in packet enums to be shorterUbuntu
2022-09-05add a todomat
2022-09-05use az-registry in az-protocolmat
2022-09-05Publish everything* to crates.iomat
Except azalea-client since it's not ready yet
2022-09-05.walk :)mat
2022-09-04remove some debug stuff and fix recipe packetmat
2022-09-02unused use in testUbuntu
2022-09-02get rid of Readable & Writable (#21)mat
2022-09-01fix bad u32::write_into and add testsmat
2022-09-01sample can be emptymat
2022-09-01ping players can be negativemat
2022-08-31test gravityUbuntu