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2022-12-08fix a doc commentUbuntu
2022-12-07Reauth on invalid session (#50)mat
* Reauth on invalid session * fix to actually use new token and retry auth * fix unused vars
2022-12-071.19.3 (#34)mat
* start updating to 22w42a * work a bit more on 22w42a * player chat packet * serverbound hello packet * Update mod.rs * add more stuff to clientbound player chat packet * ClientboundPlayerInfoUpdatePacket * features enabled and container closed * serverbound chat packets * make it compile * 22w43a * ServerboundChatSessionUpdatePacket * profile_public_key isn't Option anymore * Update bitset.rs * joining a server works * fix entitydatavalue * backtraces + fix clientbound chat message * fix some warnings and add more ecomments * 22w44a * generate en_us.json * add updating guide to codegen/readme * fix some markdown * update list of generated things * metadata stuff * Replace PJS generator mod with PixLyzer (#38) * pixlizer extractor * start working on shape extraction * fix generating language * fix pixlyzer shape generation * use empty_shape * generate blocks and shapes * update pixlyzer dir * Revert "update pixlyzer dir" This reverts commit ee9a0e7a49936dd8569c610ba9b6455895eeff71. * fix * fix * Revert "fix" This reverts commit ad12ddcb009ccc4eeb13ddef0871db1d9322ab7d. * fix * detect pixlyzer fail * fix pixlyzer * 22w45a * gen entities * add async-trait dep * update codegen/readme.md * explain when rust_log should be used * remove some unused code * start fixing pixlyzer issues * fix a thing in codegen * almost fixed * more progress towards 1.19.3 * 1.19.3-pre2 * fixes * revert some hardcoded property names * Delete clientbound_player_info_packet.rs * handle 1.19.3 player info packets * handle playerinforemove * start updating to 1.19.3-rc1 * optional registries work * fix some issues with 1.19.3 chat doesn't work yet * aaaaaaaaaaaaaaaaa * oh * ignore unused shapes * uncomment generate_blocks * fix migrate * 1.19.3-rc2 * fix clippy warnings * 1.19.3-rc3 * split the azalea-buf macro into separate modules * improve Recipe in protocol * 1.19.3
2022-12-06Complete ClientboundCommand{Suggestion}sPacket, Serde support for NBT Tags (#49)EightFactorial
* Serializing ClientboundStatusResponsePacket Enable serialization of ClientboundStatusResponsePacket * Update clientbound_status_response_packet.rs Add options previewsChat and enforcesSecureChat * Serialize Style and TextColor * Serialize BaseComponent * Serialize TextComponent * Fix Style * Serialize Component * Fix multiple formats per message, fix reset tag * Fix Style, again * Use FlatMapSerializer * Forgot italics * Count struct fields, reorganize logic * Serialize TranslatableComponent * Rewrite TextComponent Serializer * Fix using TextColor::Parse * Code Cleanup * Add default attribute, just in case * Clippy * use serde derive feature + preferred formatting choices * McBufWritable for BrigadierNodeStub * Thanks Clippy... * Implement suggestions in azalea-brigadier * Serde support for NBT Tags * Serde options * Forgot Options * Oops, that's McBufWritable for BrigadierParser * Fix McBufWritable for SlotData * Complete ClientboundUpdateRecipesPacket * fix some issues * better impl McBufReadable for Suggestions Co-authored-by: BuildTools <unconfigured@null.spigotmc.org> Co-authored-by: mat <github@matdoes.dev>
2022-12-03Serialize Component (#47)EightFactorial
* Serializing ClientboundStatusResponsePacket Enable serialization of ClientboundStatusResponsePacket * Update clientbound_status_response_packet.rs Add options previewsChat and enforcesSecureChat * Serialize Style and TextColor * Serialize BaseComponent * Serialize TextComponent * Fix Style * Serialize Component * Fix multiple formats per message, fix reset tag * Fix Style, again * Use FlatMapSerializer * Forgot italics * Count struct fields, reorganize logic * Serialize TranslatableComponent * Rewrite TextComponent Serializer * Fix using TextColor::Parse * Code Cleanup * Add default attribute, just in case * Clippy * use serde derive feature + preferred formatting choices Co-authored-by: BuildTools <unconfigured@null.spigotmc.org> Co-authored-by: mat <github@matdoes.dev>
2022-11-27Swarm (#36)mat
* make azalea-pathfinder dir * start writing d* lite impl * more work on d* lite * work more on implementing d* lite * full d* lite impl * updated edges * add next() function * add NoPathError * why does dstar lite not work * fix d* lite implementation * make the test actually check the coords * replace while loop with if statement * fix clippy complaints * make W only have to be PartialOrd * fix PartialOrd issues * implement mtd* lite * add a test to mtd* lite * remove normal d* lite * make heuristic only take in one arg * add `success` function * Update README.md * evil black magic to make .entity not need dimension * start adding moves * slightly improve the vec3/position situation new macro that implements all the useful functions * moves stuff * make it compile * update deps in az-pathfinder * make it compile again * more pathfinding stuff * add Bot::look_at * replace EntityMut and EntityRef with just Entity * block pos pathfinding stuff * rename movedirection to walkdirection * execute path every tick * advance path * change az-pf version * make azalea_client keep plugin state * fix Plugins::get * why does it think there is air * start debugging incorrect air * update some From methods to use rem_euclid * start adding swarm * fix deadlock i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock * make lookat actually work probably * fix going too fast * Update main.rs * make a thing immutable * direction_looking_at * fix rotations * import swarm in an example * fix stuff from merge * remove azalea_pathfinder import * delete azalea-pathfinder crate already in azalea::pathfinder module * swarms * start working on shared dimensions * Shared worlds work * start adding Swarm::add_account * add_account works * change "client" to "bot" in some places * Fix issues from merge * Update world.rs * add SwarmEvent::Disconnect(Account) * almost add SwarmEvent::Chat and new plugin system it panics rn * make plugins have to provide the State associated type * improve comments * make fn build slightly cleaner * fix SwarmEvent::Chat * change a println in bot/main.rs * Client::shutdown -> disconnect * polish fix clippy warnings + improve some docs a bit * fix shared worlds* *there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot * i am being trolled by rust for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane * make world an RwLock again * remove debug messages * fix skipping event ticks unfortunately now sending events is `.send().await?` instead of just `.send()` * fix deadlock + warnings * turns out my floor_mod impl was wrong and i32::rem_euclid has the correct behavior LOL * still errors with lots of bots * make swarm iter & fix new chunks not loading * improve docs * start fixing tests * fix all the tests except the examples i don't know how to exclude them from the tests * improve docs some more
2022-11-27Fix ServerboundContainerClickPacket (#45)Honbra
2022-11-18Player List (#41)mat
* keep track of player list * send player update events
2022-11-14Military-grade server implementation (#40)Honbra
* Military-grade server implementation * Add doc comments
2022-11-12Pathfinder (#25)mat
Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12Merge branch 'main' of https://github.com/mat-1/azalea into mainUbuntu
2022-11-11make some stuff in azalea-protocol publicmat
2022-11-11fix example in azalea_protocol::connectmat
2022-11-11improved docsUbuntu
2022-11-10fix clippy warningsUbuntu
2022-11-09semicolon lolmat
2022-11-09shut down on broken pipemat
2022-11-08make some fields public in light update packetUbuntu
2022-11-06Entity metadata (#37)mat
* add example generated metadata.rs * metadata.rs codegen * add the files * add comment to top of metadata.rs * avoid clone * metadata * defaults * defaults * fix metadata readers and writers * fix bad bitmasks and ignore some clippy warnings in generated code * add set_index function to entity metadatas * applying metadata
2022-10-30more docsmat
2022-10-30improve docs a little moremat
2022-10-29ClientboundContainerClosePacketmat
2022-10-29add doc comments to combat packetsmat
2022-10-27use variables directly in format stringsmat
thanks clippy we love you
2022-10-27fix removed packets still being definedmat
2022-10-24fix repeated ids in game/mod.rsmat
2022-10-23write some more docs for az-protocolmat
2022-10-23Add Client::set_client_information (#33)mat
* start adding options * add default options * send options packet by default * mention set_options in Client::join doc * make TranslatableComponent::read return TextComponent * change set_options to set_client_information * clean up some code * Add `Initialize` event * fix some clippy warnings * change `Client::options` to `client_information`
2022-10-23add `# Examples` to some docsmat
2022-10-23write more documentationmat
2022-10-21add function that gets full message contentmat
2022-10-19fix: make fields in PlayerInfo::Action public (#32)Sculas
This PR makes the fields in the PlayerInfo packet public. I encountered this issue when writing my own bot which needs a list of UUID > String of all currently logged-in players, and while writing my handler for `Action::RemovePlayer` I found out that the `uuid` field is private. This PR fixes that.
2022-10-16Add chat function (#28)mat
* add Client::chat * make the default bot do chat
2022-10-16Microsoft Authentication (#29)mat
* a * try to do more work on auth signing (untested) * well auth works when i remove the d= so * auth stuff * sessionserver stuff * add auth in azalea-protocol/client * caching* refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it * how did i not notice that i had the code duplicated * fix cache * add refreshing msa token * replace some printlns with log::trace * auth works! * Update main.rs * fix clippy warnings
2022-10-15fix clippy warningsmat
2022-10-09fix panicmat
2022-10-08handle SectionBlocksUpdate packetmat
2022-10-07remove a printlnmat
2022-10-07fix errors with rewritten packet readingmat
i forgot i never tested it before LMAO
2022-10-07fix a testmat
2022-10-07Replace impl Read with Cursor<&[u8]> (#26)mat
* Start getting rid of Cursor * try to make the tests pass and fail * make the tests pass * remove unused uses * fix clippy warnings * fix potential OOM exploits * fix OOM in az-nbt * fix nbt benchmark * fix a test * start replacing it with Cursor<Vec<u8>> * wip * fix all the issues * fix all tests * fix nbt benchmark * fix warnings
2022-10-02All block shapes & collisions (#22)mat
* start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning
2022-09-19Fix connection writer being locked (#23)mat
* Split connection struct in az-protocol * az-client uses split conns * fix errors * add a convenience write_packet fn to az-client
2022-09-19replace printlns with logUbuntu
2022-09-10fix ClientboundMapItemDataPacketmat
2022-09-10fix outdated EntityDataValuemat
2022-09-10typo fixmat
ChatVisiblity -> ChatVisibility
2022-09-09fix errors in enums inconsistent w/ vanillamat
2022-09-09cut off at 500 instead of 100mat
2022-09-09improve logUbuntu