| Age | Commit message (Collapse) | Author |
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* 23w03a
* 23w04a
* 23w05a
* 23w06a
* fix
* 23w07a
mojang broke their json data generator so some stuff is missing
* didn't mean to commit that file here
* 1.19.4-pre2
* fix
* 1.19.4-pre3
* fix
* how did these packets get here
* 1.19.4-pre4
* 1.19.4-rc1
* 1.19.4-rc2
* 1.19.4-rc3
* merge main
* remove debugging code
* 1.19.4
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* start fixing stuff where systems run in the wrong order
* fix ordering ambiguity
* add debugging guide
* some fixes
* fix panic for swarms
* fix some warnings
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THANKS JAM \SHARP
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* Fix packet, fix tests, fixedbitsets
* Clippy: Nightmare Mode
* Fix mistake
* simplify impl Display and make thing pub
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Co-authored-by: mat <github@matdoes.dev>
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* start updating to 22w42a
* work a bit more on 22w42a
* player chat packet
* serverbound hello packet
* Update mod.rs
* add more stuff to clientbound player chat packet
* ClientboundPlayerInfoUpdatePacket
* features enabled and container closed
* serverbound chat packets
* make it compile
* 22w43a
* ServerboundChatSessionUpdatePacket
* profile_public_key isn't Option anymore
* Update bitset.rs
* joining a server works
* fix entitydatavalue
* backtraces + fix clientbound chat message
* fix some warnings and add more ecomments
* 22w44a
* generate en_us.json
* add updating guide to codegen/readme
* fix some markdown
* update list of generated things
* metadata stuff
* Replace PJS generator mod with PixLyzer (#38)
* pixlizer extractor
* start working on shape extraction
* fix generating language
* fix pixlyzer shape generation
* use empty_shape
* generate blocks and shapes
* update pixlyzer dir
* Revert "update pixlyzer dir"
This reverts commit ee9a0e7a49936dd8569c610ba9b6455895eeff71.
* fix
* fix
* Revert "fix"
This reverts commit ad12ddcb009ccc4eeb13ddef0871db1d9322ab7d.
* fix
* detect pixlyzer fail
* fix pixlyzer
* 22w45a
* gen entities
* add async-trait dep
* update codegen/readme.md
* explain when rust_log should be used
* remove some unused code
* start fixing pixlyzer issues
* fix a thing in codegen
* almost fixed
* more progress towards 1.19.3
* 1.19.3-pre2
* fixes
* revert some hardcoded property names
* Delete clientbound_player_info_packet.rs
* handle 1.19.3 player info packets
* handle playerinforemove
* start updating to 1.19.3-rc1
* optional registries work
* fix some issues with 1.19.3
chat doesn't work yet
* aaaaaaaaaaaaaaaaa
* oh
* ignore unused shapes
* uncomment generate_blocks
* fix migrate
* 1.19.3-rc2
* fix clippy warnings
* 1.19.3-rc3
* split the azalea-buf macro into separate modules
* improve Recipe in protocol
* 1.19.3
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Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
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i forgot i never tested it before LMAO
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* Start getting rid of Cursor
* try to make the tests pass and fail
* make the tests pass
* remove unused uses
* fix clippy warnings
* fix potential OOM exploits
* fix OOM in az-nbt
* fix nbt benchmark
* fix a test
* start replacing it with Cursor<Vec<u8>>
* wip
* fix all the issues
* fix all tests
* fix nbt benchmark
* fix warnings
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* start adding shapes
* add more collision stuff
* DiscreteCubeMerger
* more mergers
* start adding BitSetDiscreteVoxelShape::join
* i love rust :smiley: :smiley: :smiley:
* r
* IT COMPILES????
* fix warning
* fix error
* fix more clippy issues
* add box_shape
* more shape stuff
* make DiscreteVoxelShape an enum
* Update shape.rs
* also make VoxelShape an enum
* implement BitSet::clear
* add more missing things
* it compiles
W
* start block shape codegen
* optimize shape codegen
* make az-block/blocks.rs look better (broken)
* almost new block macro
* make the codegen not generate 'type'
* try to fix
* work more on the blocks macro
* wait it compiles
* fix clippy issues
* shapes codegen works
* well it's almost working
* simplify some shape codegen
* enum type names are correct
* W it compiles
* cargo check no longer warns
* fix some clippy issues
* start making it so the shape impl is on BlockStates
* insane code
* new impl compiles
* fix wrong find_bits + TESTS PASS!
* add a test for slab collision
* fix clippy issues
* ok rust
* fix error that happens when on stairs
* add test for top slabs
* start adding join_is_not_empty
* add more to join_is_not_empty
* top slabs still don't work!!
* x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:
* remove comment since i added more useful names
* remove some printlns
* fix walls in some configurations erroring
* fix some warnings
* change comment to \`\`\`ignore instead of \`\`\`no_run
* players are .6 wide not .8
* fix clippy's complaints
* i missed one clippy warning
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* Split connection struct in az-protocol
* az-client uses split conns
* fix errors
* add a convenience write_packet fn to az-client
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* make reading use thiserror
* finish implementing all the error things
* clippy warnings related to ok_or
* fix some errors in other places
* thiserror in more places
* don't use closures in a couple places
* errors in writing packet
* rip backtraces
* change some BufReadError::Custom to UnexpectedEnumVariant
* Errors say what packet is bad
* error on leftover data and fix
it wasn't reading the properties for gameprofile
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We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
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unfortunately, this introduces the requirement of using rust nightly
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