| Age | Commit message (Collapse) | Author |
|
LoginFinished in an example
|
|
* partially implement 24w35a
* start updating to 24w39a + itemcomponent codegen
* fix codegen and broken packets to finish updating to 24w39a :D
* update to 1.21.2 except for blocks
* update ServerboundPlayerInputPacket impl
|
|
(cherry picked from commit ed7b306aff5ed1d1ce9659d41f76f3f3a6884dd6)
|
|
|
|
* Fix copy&paste mistake from chat command signed packet to chat command packet
* Bugfix
---------
Co-authored-by: EnderKill98 <no@mail.tld>
|
|
* 24w18a (data driven enchantments not implemented yet)
* 1.21
|
|
viaversion
|
|
|
|
* fix!: use ClientIntention over ConnectionProtocol for ClientIntentionPacket
* chore: remove McBufRead/Writable from ConnectionProtocol
* chore: use From over Into for ClientIntention to ConnectionProtocol conversion
* chore: organise imports in existing style
|
|
|
|
* 23w51b
* make recalculate_near_end_of_path public
so other plugins can do .after(recalculate_near_end_of_path)
* update to 24w03a i think
* start implementing 24w13a
* registries work (but a lot of packets are still broken)
* fix recipes and commands packets
* i love codecs :D i am not going insane :D mojang's java is very readable :D
* item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow
* update to 1.20.5-pre3
* fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone)
* 1.20.5-rc1
* fix failing tests
* 1.20.5
|
|
|
|
Added 2 new game even types
|
|
primitive as an argument
|
|
|
|
|
|
|
|
|
|
|
|
The struct itself was already public, I assume the fields where meant to be as well.
|
|
love you wynncraft
|
|
* 23w40a
* 23w41a
* 23w42a
* 23w43a
* 23w44a
* serialize FormattedText as nbt in network
* use azalea-nbt/serde in azalea-chat
* 23w45a
* fix 23w45a to compile
* handle Object in codegen
* 1.20.3-pre2
* remove unused clientbound_resource_pack_packet.rs
* merge main and make azalea-chat use simdnbt
* 1.20.3-rc1
* fix tests
* use simdnbt 0.3
* fix ServerboundSetJigsawBlockPacket
* 1.20.3
|
|
|
|
|
|
|
|
* delete azalea-nbt and replace with simdnbt
* use simdnbt from crates.io
* remove serde dependency on azalea-registry
|
|
|
|
|
|
|
|
|
|
|
|
* add configuration state
* start updating to 23w31a
* implement a bit more of 23w31a
* chunk batching
* start adding configuration state
* ioasfhjgsd
* almost works
* configuration state mostly implemented
* handle other packets in configuration state and fix keepalive
* cleanup, fix warnings
* 23w32a
* fix some doctests
* 23w33a
* 23w35a
* 1.20.2-pre2
* fix system conflicts
* 1.20.2-pre4
* make tests compile
* tests pass
* 1.20.2-rc2
* 1.20.2
* Revert "1.20.2"
This reverts commit dd152fd265332ead333c919e585ded6d609d7468.
* didn't mean to commit that code
---------
Co-authored-by: mat <git@matdoes.dev>
|
|
|
|
* Fix decoding on missing Nbt structures
* Fix default and renaming
|
|
* start implementing switching dimensions
* fix removeentity in shared worlds
* also store entity ids per local player
* uncomment a trace in pathfinder
* cleanup
---------
Co-authored-by: mat <git@matdoes.dev>
|
|
|
|
|
|
* more mining stuff
* initialize azalea-tags crate
* more mining stuff 2
* mining in ecs
* well technically mining works but
no codegen for how long it takes to mine each block yet
* rename downloads to __cache__
it was bothering me since it's not *just* downloads
* codegen block behavior
* fix not sending packet to finish breaking block
* mining animation 🎉
* clippy
* cleanup, move Client::mine into a client extension
* add azalea/src/mining.rs
---------
Co-authored-by: mat <git@matdoes.dev>
|
|
* update to bevy 0.11
* clippy
---------
Co-authored-by: mat <git@matdoes.dev>
|
|
closes #89
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* start adding azalea-inventory
* design more of how inventories are defined
* start working on az-inv-macros
* inventory macro works
* start adding inventory codegen
* update some deps
* add inventory codegen
* manually write inventory menus
* put the inventories in Client
* start on containersetcontent
* inventory menu should hopefully work
* checks in containersetcontent
* format a comment
* move some variant matches
* inventory.rs
* inventory stuff
* more inventory stuff
* inventory/container tracking works
* start adding interact function
* sequence number
* start adding HitResultComponent
* implement traverse_blocks
* start adding clip
* add clip function
* update_hit_result_component
* start trying to fix
* fix
* make some stuff simpler
* clippy
* lever
* chest
* container handle
* fix ambiguity
* fix some doc tests
* move some container stuff from az-client to azalea
* clicking container
* start implementing simulate_click
* keep working on simulate click
* implement more of simulate_click
this is really boring
* inventory fixes
* start implementing shift clicking
* fix panic in azalea-chat i hope
* shift clicking implemented
* more inventory stuff
* fix items not showing in containers sometimes
* fix test
* fix all warnings
* remove a println
---------
Co-authored-by: mat <git@matdoes.dev>
|
|
|
|
|