| Age | Commit message (Collapse) | Author |
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* Start getting rid of Cursor
* try to make the tests pass and fail
* make the tests pass
* remove unused uses
* fix clippy warnings
* fix potential OOM exploits
* fix OOM in az-nbt
* fix nbt benchmark
* fix a test
* start replacing it with Cursor<Vec<u8>>
* wip
* fix all the issues
* fix all tests
* fix nbt benchmark
* fix warnings
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* start adding shapes
* add more collision stuff
* DiscreteCubeMerger
* more mergers
* start adding BitSetDiscreteVoxelShape::join
* i love rust :smiley: :smiley: :smiley:
* r
* IT COMPILES????
* fix warning
* fix error
* fix more clippy issues
* add box_shape
* more shape stuff
* make DiscreteVoxelShape an enum
* Update shape.rs
* also make VoxelShape an enum
* implement BitSet::clear
* add more missing things
* it compiles
W
* start block shape codegen
* optimize shape codegen
* make az-block/blocks.rs look better (broken)
* almost new block macro
* make the codegen not generate 'type'
* try to fix
* work more on the blocks macro
* wait it compiles
* fix clippy issues
* shapes codegen works
* well it's almost working
* simplify some shape codegen
* enum type names are correct
* W it compiles
* cargo check no longer warns
* fix some clippy issues
* start making it so the shape impl is on BlockStates
* insane code
* new impl compiles
* fix wrong find_bits + TESTS PASS!
* add a test for slab collision
* fix clippy issues
* ok rust
* fix error that happens when on stairs
* add test for top slabs
* start adding join_is_not_empty
* add more to join_is_not_empty
* top slabs still don't work!!
* x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:
* remove comment since i added more useful names
* remove some printlns
* fix walls in some configurations erroring
* fix some warnings
* change comment to \`\`\`ignore instead of \`\`\`no_run
* players are .6 wide not .8
* fix clippy's complaints
* i missed one clippy warning
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Except azalea-client since it's not ready yet
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* add a couple more packets and improve codegen
* enums in packet codegen
* fix enums and MORE PACKETS
* make unsigned numbers the default
* codegen can make hashmaps
* UnsizedByteArray in codegen
* Vec and Option
* enum codgen works in more situations
* ServerboundInteractPacket
* Fix error with new error system
* More packets
* more packets
* more packets
* guess what was added
* yeah it's more packets
* add more packets
* packets
* start adding ClientboundBossEventPacket
* finish boss event packet
* improve codegen for linux
* start on command suggestions packet
* rename declare_commands to commands
* más paquetes
* fix generating custom payload packet
* more packets
* mehr Pakete
* improve codegen for movement packets
* rename move packets to have "packet" at the end
* fix some unused variable warns
* addere plus facis
* pli da pakoj
* plus de paquets
* più pacchetti
* make ChatFormatting a macro in azalea-chat
* change a match to matches! macro
* update SetPlayerTeam to use ChatFormatting
* ClientboundSetScorePacket & fix clippy warnings
* finish game state :tada:
* add remaining packets for other states
* fix error in ping.rs
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* make reading use thiserror
* finish implementing all the error things
* clippy warnings related to ok_or
* fix some errors in other places
* thiserror in more places
* don't use closures in a couple places
* errors in writing packet
* rip backtraces
* change some BufReadError::Custom to UnexpectedEnumVariant
* Errors say what packet is bad
* error on leftover data and fix
it wasn't reading the properties for gameprofile
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PR made in burger
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yeah
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Also add varlong and replace #[varint] with #[var]
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We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
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