| Age | Commit message (Collapse) | Author |
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* start adding options
* add default options
* send options packet by default
* mention set_options in Client::join doc
* make TranslatableComponent::read return TextComponent
* change set_options to set_client_information
* clean up some code
* Add `Initialize` event
* fix some clippy warnings
* change `Client::options` to `client_information`
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* a
* try to do more work on auth signing (untested)
* well auth works when i remove the d= so
* auth stuff
* sessionserver stuff
* add auth in azalea-protocol/client
* caching*
refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it
* how did i not notice that i had the code duplicated
* fix cache
* add refreshing msa token
* replace some printlns with log::trace
* auth works!
* Update main.rs
* fix clippy warnings
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i forgot i never tested it before LMAO
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* Start getting rid of Cursor
* try to make the tests pass and fail
* make the tests pass
* remove unused uses
* fix clippy warnings
* fix potential OOM exploits
* fix OOM in az-nbt
* fix nbt benchmark
* fix a test
* start replacing it with Cursor<Vec<u8>>
* wip
* fix all the issues
* fix all tests
* fix nbt benchmark
* fix warnings
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* Split connection struct in az-protocol
* az-client uses split conns
* fix errors
* add a convenience write_packet fn to az-client
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* make reading use thiserror
* finish implementing all the error things
* clippy warnings related to ok_or
* fix some errors in other places
* thiserror in more places
* don't use closures in a couple places
* errors in writing packet
* rip backtraces
* change some BufReadError::Custom to UnexpectedEnumVariant
* Errors say what packet is bad
* error on leftover data and fix
it wasn't reading the properties for gameprofile
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This isn't that good of a solution but I couldn't come up with a better one and this was pretty simple to implement
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