| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-08-06 | Better errors (#14) | mat | |
| * make reading use thiserror * finish implementing all the error things * clippy warnings related to ok_or * fix some errors in other places * thiserror in more places * don't use closures in a couple places * errors in writing packet * rip backtraces * change some BufReadError::Custom to UnexpectedEnumVariant * Errors say what packet is bad * error on leftover data and fix it wasn't reading the properties for gameprofile | |||
| 2022-07-30 | remove unnecessary empty impls | mat | |
| 2022-07-29 | simplify switching packet states | mat | |
| 2022-07-29 | remove unused structs | mat | |
| 2022-07-29 | make Connection a single struct with generics | mat | |
| This isn't that good of a solution but I couldn't come up with a better one and this was pretty simple to implement | |||
| 2022-07-29 | Split clientbound and serverbound packets | mat | |
| 2022-05-07 | clientbound add player packet | mat | |
| 2022-04-30 | azalea_auth::encryption -> azalea_crypto | mat | |
| 2022-04-29 | upgrade aes and cfb8 | mat | |
| 2022-04-24 | ENCRYPTION WORKS!!!!!!!!!!! | mat | |
| 2022-04-22 | simplify error handling | mat | |
| 2021-12-17 | writing compressed packets | mat | |
| 2021-12-17 | fix packets | mat | |
| 2021-12-16 | try to implement compression | mat | |
| 2021-12-15 | azalea | mat | |
