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fixes grim flags
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* start implementing fluid physics
* Initial implementation of fluid pushing
* different travel function in water
* bubble columns
* jumping in water
* cleanup
* change ultrawarm to be required
* fix for clippy
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* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
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found from https://github.com/azalea-rs/azalea/commit/27cecdb8bf4d0239f6f54e63d3158f129ec0e270
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* 24w18a (data driven enchantments not implemented yet)
* 1.21
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* add Client::attack
* partially implement attack cooldowns
* attack speed modifiers
* don't care clippy
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Co-authored-by: mat <git@matdoes.dev>
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* more mining stuff
* initialize azalea-tags crate
* more mining stuff 2
* mining in ecs
* well technically mining works but
no codegen for how long it takes to mine each block yet
* rename downloads to __cache__
it was bothering me since it's not *just* downloads
* codegen block behavior
* fix not sending packet to finish breaking block
* mining animation 🎉
* clippy
* cleanup, move Client::mine into a client extension
* add azalea/src/mining.rs
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Co-authored-by: mat <git@matdoes.dev>
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