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2024-07-05upgrade to simdnbt 0.6 (#160)mat
2024-05-14Update simdnbt dep (#148)veronoicc
* Update simdnbt dep * Fix not compiling (rust analyzer is still yapping, i trust you cargo check) * Update simdnbt to 0.5.2 * finally everything works :prayge:
2024-05-14update simdnbtmat
2024-04-231.20.5 (#127)mat
* 23w51b * make recalculate_near_end_of_path public so other plugins can do .after(recalculate_near_end_of_path) * update to 24w03a i think * start implementing 24w13a * registries work (but a lot of packets are still broken) * fix recipes and commands packets * i love codecs :D i am not going insane :D mojang's java is very readable :D * item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow * update to 1.20.5-pre3 * fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone) * 1.20.5-rc1 * fix failing tests * 1.20.5
2024-02-26optimize physics a bit moremat
2024-02-24add Display for Vec3, add SimulationSet, and add EntityChunkPos componentmat
2024-02-24add some more convenience functionsmat
2024-01-04rename open_container to open_container_at and add get_open_containermat
2023-12-17make ParticleData fail to compile when new particles are added to ParticleKindmat
2023-12-17Add missing particles (#125)Tijn
* Add missing particles Has all particles present on https://wiki.vg/Protocol#Particle as of 17 December 2023. This also fixes particles being parsed as the incorrect type due to id shifts caused by newly added particles. * Add missing comma
2023-12-16fix non-u8 gamemodesmat
love you wynncraft
2023-12-16default to survival mode when GameMode is out of boundsmat
2023-12-15Add mining to the pathfinder (#122)mat
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder
2023-12-13i didn't actually commit the codemat
2023-12-05put azalea_core::tick behind feature flagmat
2023-12-051.20.3 (#110)mat
* 23w40a * 23w41a * 23w42a * 23w43a * 23w44a * serialize FormattedText as nbt in network * use azalea-nbt/serde in azalea-chat * 23w45a * fix 23w45a to compile * handle Object in codegen * 1.20.3-pre2 * remove unused clientbound_resource_pack_packet.rs * merge main and make azalea-chat use simdnbt * 1.20.3-rc1 * fix tests * use simdnbt 0.3 * fix ServerboundSetJigsawBlockPacket * 1.20.3
2023-12-04Replace Bevy's FixedUpdate with Azalea's GameTick (#119)mat
* replace bevy FixedUpdate with azalea GameTick * Update to Bevy 0.12.1
2023-11-19Replace azalea-nbt with simdnbt (#111)mat
* delete azalea-nbt and replace with simdnbt * use simdnbt from crates.io * remove serde dependency on azalea-registry
2023-11-18share registries in swarms and fix some bugsmat
2023-10-26remove some more #![feature]smat
2023-10-26optimize azalea-core positions and remove some unnecessary nightly featuresmat
2023-10-11fix State incorrectly being reused when calling handlers in swarmmat
2023-10-10start adding mining to pathfindermat
2023-10-07make pathfinder twice as fast :sunglasses:mat
2023-10-06make sure pathfinder is always centered on the destination block (fixes tests)mat
2023-10-05replace a linear search with a binary search . . .mat
2023-10-04improve pathfinder heuristicsmat
2023-10-04add safety comments and simplify some codemat
2023-10-04BLAZINGLY FAST 🚀🚀🚀 pathfindingmat
2023-10-02yet another W for linear searchesmat
2023-10-02optimize pathfinder moremat
2023-10-02optimize pathfinder moremat
2023-10-01organize azalea_core and re-export it from azaleamat
2023-09-18fix entities not always being despawned after mergemat
2023-09-17heightmapsmat
2023-09-10clippymat
2023-09-10fix physics bugsmat
2023-08-26simplify pathfindermat
2023-08-25implement stepping up stairsmat
2023-08-25add basic pathfinding testmat
2023-07-20derive Copy for ChunkSectionBlockPosmat
2023-07-14Mining (#95)mat
* more mining stuff * initialize azalea-tags crate * more mining stuff 2 * mining in ecs * well technically mining works but no codegen for how long it takes to mine each block yet * rename downloads to __cache__ it was bothering me since it's not *just* downloads * codegen block behavior * fix not sending packet to finish breaking block * mining animation 🎉 * clippy * cleanup, move Client::mine into a client extension * add azalea/src/mining.rs --------- Co-authored-by: mat <git@matdoes.dev>
2023-06-14actually make Vec3::length sqrtmat
2023-06-14Vec3::distance_to and clippymat
2023-05-26add stuff related to chat signingmat
and also some stuff related to digging because i forgot to do a different branch lol
2023-05-03Inventory (#48)mat
* start adding azalea-inventory * design more of how inventories are defined * start working on az-inv-macros * inventory macro works * start adding inventory codegen * update some deps * add inventory codegen * manually write inventory menus * put the inventories in Client * start on containersetcontent * inventory menu should hopefully work * checks in containersetcontent * format a comment * move some variant matches * inventory.rs * inventory stuff * more inventory stuff * inventory/container tracking works * start adding interact function * sequence number * start adding HitResultComponent * implement traverse_blocks * start adding clip * add clip function * update_hit_result_component * start trying to fix * fix * make some stuff simpler * clippy * lever * chest * container handle * fix ambiguity * fix some doc tests * move some container stuff from az-client to azalea * clicking container * start implementing simulate_click * keep working on simulate click * implement more of simulate_click this is really boring * inventory fixes * start implementing shift clicking * fix panic in azalea-chat i hope * shift clicking implemented * more inventory stuff * fix items not showing in containers sometimes * fix test * fix all warnings * remove a println --------- Co-authored-by: mat <git@matdoes.dev>
2023-03-23rename Tag to Nbtmat
2023-03-141.19.4 (#57)mat
* 23w03a * 23w04a * 23w05a * 23w06a * fix * 23w07a mojang broke their json data generator so some stuff is missing * didn't mean to commit that file here * 1.19.4-pre2 * fix * 1.19.4-pre3 * fix * how did these packets get here * 1.19.4-pre4 * 1.19.4-rc1 * 1.19.4-rc2 * 1.19.4-rc3 * merge main * remove debugging code * 1.19.4
2023-03-14make ResourceLocation::new -> Self and impl Serialize/Deserialize for ↵mat
ResourceLocation
2023-03-11Add RegistryHolder struct and serde features (#81)EightFactorial
* Make RegistryHolder struct * Update deps * Move RegistryHolder to azalea-protocol * Convert bytes to bools and back * Rename and shuffle logic * Move logic into trait, rename methods * Final touchups * Ah, merge mistakes * Add serde support for ResourceLocation * Reuse structs * Error when serde skips values in debug mode Add missing attributes * Strict_registry feature, require packet feature * Add test * Move into packets * Docs and touchups * Reword docs * Move into module inside ClientboundLoginPacket * Add azalea-nbt serde feature * remove duplicate comment and type_ -> kind --------- Co-authored-by: mat <github@matdoes.dev>